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Rendering Engine

A rendering engine capable of both rasterizing and raytracing 3D models through a fully transformable cartesian & spherical camera coordinate system. Utilizing an illumination system (phong), shading system (hard & soft), super-sampling anti-aliasing and interesting material properties such as mirrors, as shown in the animation below, for greater photorealism.

Wireframe Raster Raytrace
Translate Rotate Orbit Extra
   Horizontal - a/d   
   Yaw   - f/h   
   Azimuth - j/l   
  Mode - m/n  
   Vertical   - s/w   
   Pitch - g/t   
   Polar   - k/i   
  Look at origin - x  
   Normal     - q/e   
   Roll  - r/y   
   Radius  - u/o   
  Undo all transformations - z