A rendering engine capable of both rasterizing and raytracing 3D models through a fully transformable cartesian & spherical camera coordinate system. Utilizing an illumination system (phong), shading system (hard & soft), super-sampling anti-aliasing and interesting material properties such as mirrors, as shown in the animation below, for greater photorealism.
Wireframe |
Raster |
Raytrace |
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Translate |
Rotate |
Orbit |
Extra |
Horizontal - a/d |
Yaw - f/h |
Azimuth - j/l |
Mode - m/n |
Vertical - s/w |
Pitch - g/t |
Polar - k/i |
Look at origin - x |
Normal - q/e |
Roll - r/y |
Radius - u/o |
Undo all transformations - z |