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gamewindow.h
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gamewindow.h
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#ifndef GAMEWINDOW_H
#define GAMEWINDOW_H
#include "chess.h"
#include <iostream>
#include <QMainWindow>
#include <QGridLayout>
#include <QWidget>
#include <QPushButton>
#include <QGraphicsView>
#include <QGraphicsScene>
#include <QGraphicsRectItem>
#include <QVector>
#include <QHBoxLayout>
#include <QFont>
#include <QLabel>
using namespace std;
typedef QVector<QVector<QGraphicsRectItem * >> VOV;
class GameWindow : public QMainWindow
{
Q_OBJECT
private:
QGridLayout * GLayout;
QHBoxLayout * TurnLayout;
QLabel * TurnLabel;
QFont * TurnFont;
QWidget * GWidget;
QPushButton * GClose;
QGraphicsView * GameView;
QGraphicsScene * GameScene;
Chess * ChessGame;
QVector<QVector<QGraphicsRectItem *>> * Squares;
public:
explicit GameWindow(QWidget *parent = 0);
~GameWindow();
// get and set methods //
void setSquares(VOV * sq);
VOV * getSquares();
void CreateBoard();
void CreateRow(QBrush first,QBrush last,int y);
void FirstMoveLevel(BoardPosition * sel);
void SecondMoveLevel(BoardPosition * sel);
void MovePicture(Movement & mv);
void ShowSuggestedPos(QList<BoardPosition> & sl, Qt::GlobalColor c);
void RestoreSuggestedPos(QList<BoardPosition> sl);
void RestoreCurrentPosBrush(Movement & m);
void InsertBeadPictures();
signals:
public slots:
void MoveBead();
void ResolveCheck();
void ModifyTurn();
};
#endif // GAMEWINDOW_H