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movement.cpp
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movement.cpp
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#include "movement.h"
//Movement::Movement(QObject *parent) :
// QObject(parent)
//{
//}
//Movement::Movement(const Movement &other)
//{
// this->bead = other.getbead();
// this->CurrentPos = other.getCurrentPos();
// this->NextPos = other.getNextPos();
//}
Movement::Movement() : bead(0) , CurrentPos(nullptr),NextPos(nullptr)
{
}
void Movement::setbead(int b)
{
this->bead = b;
}
int Movement::getbead()
{
return this->bead;
}
void Movement::setCurrentPos( BoardPosition *current)
{
this->CurrentPos = current;
}
BoardPosition *Movement::getCurrentPos()
{
return this->CurrentPos;
}
void Movement::setNextPos(BoardPosition *next)
{
this->NextPos = next;
}
BoardPosition *Movement::getNextPos()
{
return this->NextPos;
}
//Movement Movement::operator=(const Movement &other)
//{
// this->bead = other.getbead();
// this->CurrentPos = other.getCurrentPos();
// this->NextPos = other.getNextPos();
// return *this;
//}