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split.js
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split.js
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// The programming goals of Split.js are to deliver readable, understandable and
// maintainable code, while at the same time manually optimizing for tiny minified file size,
// browser compatibility without additional requirements, graceful fallback (IE8 is supported)
// and very few assumptions about the user's page layout.
//
// Make sure all browsers handle this JS library correctly with ES5.
// More information here: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Strict_mode
'use strict';
// A wrapper function that does a couple things:
//
// 1. Doesn't pollute the global namespace. This is important for a library.
// 2. Allows us to mount the library in different module systems, as well as
// directly in the browser.
(function() {
// Save the global `this` for use later. In this case, since the library only
// runs in the browser, it will refer to `window`. Also, figure out if we're in IE8
// or not. IE8 will still render correctly, but will be static instead of draggable.
//
// Save a couple long function names that are used frequently.
// This optimization saves around 400 bytes.
var global = this
, isIE8 = global.attachEvent && !global[addEventListener]
, document = global.document
, addEventListener = 'addEventListener'
, removeEventListener = 'removeEventListener'
, getBoundingClientRect = 'getBoundingClientRect'
// This library only needs two helper functions:
//
// The first determines which prefixes of CSS calc we need.
// We only need to do this once on startup, when this anonymous function is called.
//
// Tests -webkit, -moz and -o prefixes. Modified from StackOverflow:
// http://stackoverflow.com/questions/16625140/js-feature-detection-to-detect-the-usage-of-webkit-calc-over-calc/16625167#16625167
, calc = (function () {
var el
, prefixes = ["", "-webkit-", "-moz-", "-o-"]
for (var i = 0; i < prefixes.length; i++) {
el = document.createElement('div')
el.style.cssText = "width:" + prefixes[i] + "calc(9px)"
if (el.style.length) {
return prefixes[i] + "calc"
}
}
})()
// The second helper function allows elements and string selectors to be used
// interchangeably. In either case an element is returned. This allows us to
// do `Split(elem1, elem2)` as well as `Split('#id1', '#id2')`.
, elementOrSelector = function (el) {
if (typeof el === 'string' || el instanceof String) {
return document.querySelector(el)
} else {
return el
}
}
// The main function to initialize a split. Split.js thinks about each pair
// of elements as an independant pair. Dragging the gutter between two elements
// only changes the dimensions of elements in that pair. This is key to understanding
// how the following functions operate, since each function is bound to a pair.
//
// A pair object is shaped like this:
//
// {
// a: DOM element,
// b: DOM element,
// aMin: Number,
// bMin: Number,
// dragging: Boolean,
// parent: DOM element,
// isFirst: Boolean,
// isLast: Boolean,
// direction: 'horizontal' | 'vertical'
// }
//
// The basic sequence:
//
// 1. Set defaults to something sane. `options` doesn't have to be passed at all.
// 2. Initialize a bunch of strings based on the direction we're splitting.
// A lot of the behavior in the rest of the library is paramatized down to
// rely on CSS strings and classes.
// 3. Define the dragging helper functions, and a few helpers to go with them.
// 4. Define a few more functions that "balance" the entire split instance.
// Split.js tries it's best to cope with min sizes that don't add up.
// 5. Loop through the elements while pairing them off. Every pair gets an
// `pair` object, a gutter, and special isFirst/isLast properties.
// 6. Actually size the pair elements, insert gutters and attach event listeners.
// 7. Balance all of the pairs to accomodate min sizes as best as possible.
, Split = function (ids, options) {
var dimension
, i
, clientDimension
, clientAxis
, position
, gutterClass
, paddingA
, paddingB
, pairs = []
// 1. Set defaults to something sane. `options` doesn't have to be passed at all,
// so create an options object if none exists. Pixel values 10, 100 and 30 are
// arbitrary but feel natural.
options = typeof options !== 'undefined' ? options : {}
if (typeof options.gutterSize === 'undefined') options.gutterSize = 10
if (typeof options.minSize === 'undefined') options.minSize = 100
if (typeof options.snapOffset === 'undefined') options.snapOffset = 30
if (typeof options.direction === 'undefined') options.direction = 'horizontal'
// 2. Initialize a bunch of strings based on the direction we're splitting.
// A lot of the behavior in the rest of the library is paramatized down to
// rely on CSS strings and classes.
if (options.direction == 'horizontal') {
dimension = 'width'
clientDimension = 'clientWidth'
clientAxis = 'clientX'
position = 'left'
gutterClass = 'gutter gutter-horizontal'
paddingA = 'paddingLeft'
paddingB = 'paddingRight'
if (!options.cursor) options.cursor = 'ew-resize'
} else if (options.direction == 'vertical') {
dimension = 'height'
clientDimension = 'clientHeight'
clientAxis = 'clientY'
position = 'top'
gutterClass = 'gutter gutter-vertical'
paddingA = 'paddingTop'
paddingB = 'paddingBottom'
if (!options.cursor) options.cursor = 'ns-resize'
}
// 3. Define the dragging helper functions, and a few helpers to go with them.
// Each helper is bound to a pair object that contains it's metadata. This
// also makes it easy to store references to listeners that that will be
// added and removed.
//
// Even though there are no other functions contained in them, aliasing
// this to self saves 50 bytes or so since it's used so frequently.
//
// The pair object saves metadata like dragging state, position and
// event listener references.
//
// startDragging calls `calculateSizes` to store the inital size in the pair object.
// It also adds event listeners for mouse/touch events,
// and prevents selection while dragging so avoid the selecting text.
var startDragging = function (e) {
// Alias frequently used variables to save space. 200 bytes.
var self = this
, a = self.a
, b = self.b
// Call the onDragStart callback.
if (!self.dragging && options.onDragStart) {
options.onDragStart()
}
// Don't actually drag the element. We emulate that in the drag function.
e.preventDefault()
// Set the dragging property of the pair object.
self.dragging = true
// Create two event listeners bound to the same pair object and store
// them in the pair object.
self.move = drag.bind(self)
self.stop = stopDragging.bind(self)
// All the binding. `window` gets the stop events in case we drag out of the elements.
global[addEventListener]('mouseup', self.stop)
global[addEventListener]('touchend', self.stop)
global[addEventListener]('touchcancel', self.stop)
self.parent[addEventListener]('mousemove', self.move)
self.parent[addEventListener]('touchmove', self.move)
// Disable selection. Disable!
a[addEventListener]('selectstart', noop)
a[addEventListener]('dragstart', noop)
b[addEventListener]('selectstart', noop)
b[addEventListener]('dragstart', noop)
a.style.userSelect = 'none'
a.style.webkitUserSelect = 'none'
a.style.MozUserSelect = 'none'
a.style.pointerEvents = 'none'
b.style.userSelect = 'none'
b.style.webkitUserSelect = 'none'
b.style.MozUserSelect = 'none'
b.style.pointerEvents = 'none'
// Set the cursor, both on the gutter and the parent element.
// Doing only a, b and gutter causes flickering.
self.gutter.style.cursor = options.cursor
self.parent.style.cursor = options.cursor
// Cache the initial sizes of the pair.
calculateSizes.call(self)
}
// stopDragging is very similar to startDragging in reverse.
, stopDragging = function () {
var self = this
, a = self.a
, b = self.b
if (self.dragging && options.onDragEnd) {
options.onDragEnd()
}
self.dragging = false
// Remove the stored event listeners. This is why we store them.
global[removeEventListener]('mouseup', self.stop)
global[removeEventListener]('touchend', self.stop)
global[removeEventListener]('touchcancel', self.stop)
self.parent[removeEventListener]('mousemove', self.move)
self.parent[removeEventListener]('touchmove', self.move)
// Delete them once they are removed. I think this makes a difference
// in memory usage with a lot of splits on one page. But I don't know for sure.
delete self.stop
delete self.move
a[removeEventListener]('selectstart', noop)
a[removeEventListener]('dragstart', noop)
b[removeEventListener]('selectstart', noop)
b[removeEventListener]('dragstart', noop)
a.style.userSelect = ''
a.style.webkitUserSelect = ''
a.style.MozUserSelect = ''
a.style.pointerEvents = ''
b.style.userSelect = ''
b.style.webkitUserSelect = ''
b.style.MozUserSelect = ''
b.style.pointerEvents = ''
self.gutter.style.cursor = ''
self.parent.style.cursor = ''
}
// drag, where all the magic happens. The logic is really quite simple:
//
// 1. Ignore if the pair is not dragging.
// 2. Get the offset of the event.
// 3. Snap offset to min if within snappable range (within min + snapOffset).
// 4. Actually adjust each element in the pair to offset.
//
// ---------------------------------------------------------------------
// | | <- this.aMin || this.bMin -> | |
// | | | <- this.snapOffset || this.snapOffset -> | | |
// | | | || | | |
// | | | || | | |
// ---------------------------------------------------------------------
// | <- this.start this.size -> |
, drag = function (e) {
var offset
if (!this.dragging) return
// Get the offset of the event from the first side of the
// pair `this.start`. Supports touch events, but not multitouch, so only the first
// finger `touches[0]` is counted.
if ('touches' in e) {
offset = e.touches[0][clientAxis] - this.start
} else {
offset = e[clientAxis] - this.start
}
// If within snapOffset of min or max, set offset to min or max.
// snapOffset buffers aMin and bMin, so logic is opposite for both.
// Include the appropriate gutter sizes to prevent overflows.
if (offset <= this.aMin + options.snapOffset + this.aGutterSize) {
offset = this.aMin + this.aGutterSize
} else if (offset >= this.size - (this.bMin + options.snapOffset + this.bGutterSize)) {
offset = this.size - (this.bMin + this.bGutterSize)
}
// Actually adjust the size.
if (options.adjust) {
options.adjust.call(this, offset)
}
else
adjust.call(this, offset)
// Call the drag callback continously. Don't do anything too intensive
// in this callback.
if (options.onDrag) {
options.onDrag()
}
}
// Cache some important sizes when drag starts, so we don't have to do that
// continously:
//
// `size`: The total size of the pair. First element + second element + first gutter + second gutter.
// `percentage`: The percentage between 0-100 that the pair occupies in the parent.
// `start`: The leading side of the first element.
//
// ------------------------------------------------ - - - - - - - - - - -
// | aGutterSize -> ||| | |
// | ||| | |
// | ||| | |
// | ||| <- bGutterSize | |
// ------------------------------------------------ - - - - - - - - - - -
// | <- start size -> | parentSize -> |
, calculateSizes = function () {
// Figure out the parent size minus padding.
var computedStyle = global.getComputedStyle(this.parent)
, parentSize = this.parent[clientDimension] - parseFloat(computedStyle[paddingA]) - parseFloat(computedStyle[paddingB])
this.size = this.a[getBoundingClientRect]()[dimension] + this.b[getBoundingClientRect]()[dimension] + this.aGutterSize + this.bGutterSize
this.percentage = Math.min(this.size / parentSize * 100, 100)
this.start = this.a[getBoundingClientRect]()[position]
}
// Actually adjust the size of elements `a` and `b` to `offset` while dragging.
// calc is used to allow calc(percentage + gutterpx) on the whole split instance,
// which allows the viewport to be resized without additional logic.
// Element a's size is the same as offset. b's size is total size - a size.
// Both sizes are calculated from the initial parent percentage, then the gutter size is subtracted.
, adjust = function (offset) {
this.a.style[dimension] = calc + '(' + (offset / this.size * this.percentage) + '% - ' + this.aGutterSize + 'px)'
this.b.style[dimension] = calc + '(' + (this.percentage - (offset / this.size * this.percentage)) + '% - ' + this.bGutterSize + 'px)'
}
// 4. Define a few more functions that "balance" the entire split instance.
// Split.js tries it's best to cope with min sizes that don't add up.
// At some point this should go away since it breaks out of the calc(% - px) model.
// Maybe it's a user error if you pass uncomputable minSizes.
, fitMin = function () {
var self = this
, a = self.a
, b = self.b
if (a[getBoundingClientRect]()[dimension] < self.aMin) {
a.style[dimension] = (self.aMin - self.aGutterSize) + 'px'
b.style[dimension] = (self.size - self.aMin - self.aGutterSize) + 'px'
} else if (b[getBoundingClientRect]()[dimension] < self.bMin) {
a.style[dimension] = (self.size - self.bMin - self.bGutterSize) + 'px'
b.style[dimension] = (self.bMin - self.bGutterSize) + 'px'
}
}
, fitMinReverse = function () {
var self = this
, a = self.a
, b = self.b
if (b[getBoundingClientRect]()[dimension] < self.bMin) {
a.style[dimension] = (self.size - self.bMin - self.bGutterSize) + 'px'
b.style[dimension] = (self.bMin - self.bGutterSize) + 'px'
} else if (a[getBoundingClientRect]()[dimension] < self.aMin) {
a.style[dimension] = (self.aMin - self.aGutterSize) + 'px'
b.style[dimension] = (self.size - self.aMin - self.aGutterSize) + 'px'
}
}
, balancePairs = function (pairs) {
for (var i = 0; i < pairs.length; i++) {
calculateSizes.call(pairs[i])
fitMin.call(pairs[i])
}
for (i = pairs.length - 1; i >= 0; i--) {
calculateSizes.call(pairs[i])
fitMinReverse.call(pairs[i])
}
}
, setElementSize = function (el, size, gutterSize) {
// Split.js allows setting sizes via numbers (ideally), or if you must,
// by string, like '300px'. This is less than ideal, because it breaks
// the fluid layout that `calc(% - px)` provides. You're on your own if you do that,
// make sure you calculate the gutter size by hand.
if (typeof size !== 'string' && !(size instanceof String)) {
if (!isIE8) {
size = calc + '(' + size + '% - ' + gutterSize + 'px)'
} else {
size = options.sizes[i] + '%'
}
}
el.style[dimension] = size
}
// No-op function to prevent default. Used to prevent selection.
, noop = function () { return false }
// All DOM elements in the split should have a common parent. We can grab
// the first elements parent and hope users read the docs because the
// behavior will be whacky otherwise.
, parent = elementOrSelector(ids[0]).parentNode
// Set default options.sizes to equal percentages of the parent element.
if (!options.sizes) {
var percent = 100 / ids.length
options.sizes = []
for (i = 0; i < ids.length; i++) {
options.sizes.push(percent)
}
}
// Standardize minSize to an array if it isn't already. This allows minSize
// to be passed as a number.
if (!Array.isArray(options.minSize)) {
var minSizes = []
for (i = 0; i < ids.length; i++) {
minSizes.push(options.minSize)
}
options.minSize = minSizes
}
// 5. Loop through the elements while pairing them off. Every pair gets a
// `pair` object, a gutter, and isFirst/isLast properties.
//
// Basic logic:
//
// - Starting with the second element `i > 0`, create `pair` objects with
// `a = ids[i - 1]` and `b = ids[i]`
// - Set gutter sizes based on the _pair_ being first/last. The first and last
// pair have gutterSize / 2, since they only have one half gutter, and not two.
// - Create gutter elements and add event listeners.
// - Set the size of the elements, minus the gutter sizes.
//
// -----------------------------------------------------------------------
// | i=0 | i=1 | i=2 | i=3 |
// | | isFirst | | isLast |
// | pair 0 pair 1 pair 2 |
// | | | | |
// -----------------------------------------------------------------------
for (i = 0; i < ids.length; i++) {
var el = elementOrSelector(ids[i])
, isFirstPair = (i == 1)
, isLastPair = (i == ids.length - 1)
, size = options.sizes[i]
, gutterSize = options.gutterSize
, pair
if (i > 0) {
// Create the pair object with it's metadata.
pair = {
a: elementOrSelector(ids[i - 1]),
b: el,
aMin: options.minSize[i - 1],
bMin: options.minSize[i],
dragging: false,
parent: parent,
isFirst: isFirstPair,
isLast: isLastPair,
direction: options.direction
}
// For first and last pairs, first and last gutter width is half.
pair.aGutterSize = options.gutterSize
pair.bGutterSize = options.gutterSize
if (isFirstPair) {
pair.aGutterSize = options.gutterSize / 2
}
if (isLastPair) {
pair.bGutterSize = options.gutterSize / 2
}
}
// Determine the size of the current element. IE8 is supported by
// staticly assigning sizes without draggable gutters. Assigns a string
// to `size`.
//
// IE9 and above
if (!isIE8) {
// Create gutter elements for each pair.
if (i > 0) {
var gutter = document.createElement('div')
gutter.className = gutterClass
gutter.style[dimension] = options.gutterSize + 'px'
gutter[addEventListener]('mousedown', startDragging.bind(pair))
gutter[addEventListener]('touchstart', startDragging.bind(pair))
parent.insertBefore(gutter, el)
pair.gutter = gutter
}
// Half-size gutters for first and last elements.
if (i === 0 || i == ids.length - 1) {
gutterSize = options.gutterSize / 2
}
}
// Set the element size to our determined size.
setElementSize(el, size, gutterSize)
// After the first iteration, and we have a pair object, append it to the
// list of pairs.
if (i > 0) {
pairs.push(pair)
}
}
// Balance the pairs to try to accomodate min sizes.
balancePairs(pairs)
return {
setSizes: function (sizes) {
for (var i = 0; i < sizes.length; i++) {
if (i > 0) {
var pair = pairs[i - 1]
setElementSize(pair.a, sizes[i - 1], pair.aGutterSize)
setElementSize(pair.b, sizes[i], pair.bGutterSize)
}
}
},
collapse: function (i) {
var pair
if (i === pairs.length) {
pair = pairs[i - 1]
calculateSizes.call(pair)
adjust.call(pair, pair.size - pair.bGutterSize)
} else {
pair = pairs[i]
calculateSizes.call(pair)
adjust.call(pair, pair.aGutterSize)
}
},
destroy: function () {
for (var i = 0; i < pairs.length; i++) {
pairs[i].parent.removeChild(pairs[i].gutter)
pairs[i].a.style[dimension] = ''
pairs[i].b.style[dimension] = ''
}
}
}
}
// Play nicely with module systems, and the browser too if you include it raw.
if (typeof exports !== 'undefined') {
if (typeof module !== 'undefined' && module.exports) {
exports = module.exports = Split
}
exports.Split = Split
} else {
global.Split = Split
}
// Call our wrapper function with the current global. In this case, `window`.
}).call(window);