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I really enjoyed the tutorial and I just wanted to ask whether this library (specially bracket-terminal) is ready for a more serious game. I don't plan to release on mobile (for sure) or consoles (most likely not), but I would be interested in releasing on all three major desktop platforms.
I think this library is probably a good start regardless, at least to start prototyping. But has anyone worked on medium or big projects and can advise regarding performance and other potential concerns I should be aware of? I wouldn't like to commit to something bigger like Bevy if I can avoid it (apart from their ECS library), and going the SDL/OpenGL route looks like a rabbit hole to avoid if I want to actually make a roguelike 😄.
The text was updated successfully, but these errors were encountered:
Hi :)
I really enjoyed the tutorial and I just wanted to ask whether this library (specially
bracket-terminal
) is ready for a more serious game. I don't plan to release on mobile (for sure) or consoles (most likely not), but I would be interested in releasing on all three major desktop platforms.I think this library is probably a good start regardless, at least to start prototyping. But has anyone worked on medium or big projects and can advise regarding performance and other potential concerns I should be aware of? I wouldn't like to commit to something bigger like Bevy if I can avoid it (apart from their ECS library), and going the SDL/OpenGL route looks like a rabbit hole to avoid if I want to actually make a roguelike 😄.
The text was updated successfully, but these errors were encountered: