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sketch-009.js
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sketch-009.js
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const canvasSketch = require("canvas-sketch");
const { lerp } = require("canvas-sketch-util/math");
const random = require("canvas-sketch-util/random");
const settings = {
dimensions: [2048, 2048],
};
const sketch = () => {
const createGrid = () => {
const points = [];
const count = 10;
for (let x = 0; x < count; x++) {
for (let y = 0; y < count; y++) {
const u = count <= 1 ? 0.5 : x / (count - 1);
const v = count <= 1 ? 0.5 : y / (count - 1);
points.push({
radius: 80,
position: [u, v],
rotation: random.pick([0, Math.PI * 0.5, Math.PI, Math.PI * 1.5]),
index: [x, y],
});
}
}
return points;
};
const points = createGrid();
const margin = 300;
return ({ context, width, height }) => {
context.fillStyle = "white";
context.fillRect(0, 0, width, height);
points.forEach((point) => {
let circles = point.index[0];
let arcs = point.index[1];
const { radius, position } = point;
const [u, v] = position;
const x = lerp(margin, width - margin, u);
const y = lerp(margin, height - margin, v);
context.beginPath();
if (circles % 2 == arcs % 2) {
// draw circles
context.fillStyle = "#5C527F";
context.arc(x, y, radius, 0, Math.PI * 2, false);
context.fill();
} else {
// draw arcs
context.fillStyle = "#6E85B2";
context.moveTo(x - radius, y + radius);
context.arc(
x - radius,
y + radius,
radius * 2,
Math.PI * 1.5,
Math.PI * 2,
false
);
context.lineTo(x - radius, y - radius);
context.lineTo(x + radius, y + radius);
context.fill();
console.log(point.rotation);
}
});
};
};
canvasSketch(sketch, settings);