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Atari ST used a 320×200 resolution, which means it had “tall pixels”, just like NTSC on Amiga, or DOS.
We may have to run these in NTSC, or PAL with a special setting to have 5:6 pixel aspect ratio.
(Check if they play correctly in NTSC)
game--brataccasntsc--brataccasntsc game--captainbloodntsc--captainbloodntsc game--speedballntsc--speedballntsc game--crashgarrettntsc--crashgarrettntsc game--drakkhenfilesntsc--drakkhenfilesntsc game--khalaanntsc--khalaanntsc game--purplesaturndayntsc--purplesaturndayntsc game--xenon2ntsc--xenon2ntsc
Also add any other Bitmap Brothers games that are obviously ports, as well as any other known DOS and Atari ports.
The text was updated successfully, but these errors were encountered:
There’s… a lot:
https://amiga.abime.net/games/list/?machine=2
(that doesn’t mean that all of them should be in 5:6 PAR, but worth checking at least the most popular games)
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Atari ST used a 320×200 resolution, which means it had “tall pixels”, just like NTSC on Amiga, or DOS.
We may have to run these in NTSC, or PAL with a special setting to have 5:6 pixel aspect ratio.
(Check if they play correctly in NTSC)
game--brataccasntsc--brataccasntsc
game--captainbloodntsc--captainbloodntsc
game--speedballntsc--speedballntsc
game--crashgarrettntsc--crashgarrettntsc
game--drakkhenfilesntsc--drakkhenfilesntsc
game--khalaanntsc--khalaanntsc
game--purplesaturndayntsc--purplesaturndayntsc
game--xenon2ntsc--xenon2ntsc
Also add any other Bitmap Brothers games that are obviously ports, as well as any other known DOS and Atari ports.
The text was updated successfully, but these errors were encountered: