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Entity.cpp
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Entity.cpp
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//
// Created by anchi on 31/07/2021.
//
#include "Entity.h"
#include <cmath>
array3f Entity::getPosition() { return position; }
array3f Entity::getRotation() { return rotation; }
void Entity::moveForward()
{
array3f temp;
temp.x = step * cos(rotation.x);
temp.z = step * sin(rotation.x);
position += temp;
}
void Entity::moveBackward()
{
array3f temp;
temp.x = -step * cos(rotation.x);
temp.z = -step * sin(rotation.x);
position += temp;
}
void Entity::moveLeft()
{
array3f temp;
temp.x = -step * cos(rotation.x - std::toRadians(90));
temp.z = -step * sin(rotation.x - std::toRadians(90));
position -= temp;
}
void Entity::moveRight()
{
array3f temp;
temp.x = -step * cos(rotation.x - std::toRadians(90));
temp.z = -step * sin(rotation.x - std::toRadians(90));
position += temp;
}
void Entity::moveUp()
{
position.y += step;
}
void Entity::moveDown()
{
position.y -= step;
}
void Entity::attach( const Entity &obj, array3f offset )
{
position.x = obj.position.x + offset.x;
position.y = obj.position.y + offset.y;
position.z = obj.position.z + offset.z;
}
void Entity::render()
{
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
model.draw();
glPopMatrix();
}