diff --git a/README.md b/README.md index fb6cee7..ceb230f 100644 --- a/README.md +++ b/README.md @@ -5,12 +5,12 @@ Easily use TFrame or TForm descendants in your FireMonkey (FMX) applications to _All code and demos tested on Delphi XE8 and Delphi 10.4 Sydney._ -##Installation - GetIt! +## Installation - GetIt! **TFrameStand and TFormStand are [available on GetIt](https://blog.andreamagni.eu/2017/05/tframestand-v-1-3-available-on-github-and-getit/) (Embarcadero's Package Manager)** _Current version on GetIt: 1.4 (TFrameStand only!)_ -##Installation - Manual +## Installation - Manual 1. Open “packages\FrameStand_10_4.groupproj” 2. Build both contained packages 2. Install “dclFrameStandPackage_10_4_270.bpl” design time package @@ -18,17 +18,17 @@ _Current version on GetIt: 1.4 (TFrameStand only!)_ _Installing manually you get the latest updates (beware! :-) )_ -##Main functionalities +## Main functionalities * Use any TFrame/TForm and show it through TFrame/TFormStand to add animations, effects and stands (a common visual layer between the TFrame/TForm and its Parent) * Share CommonActions through different UI combinations * Responsive frame substitution * Take advantage of design time style preview and Fire UI technology through TFormStand -##Get started +## Get started * Have a look at [my blog posts about TFrameStand](https://blog.andreamagni.eu/tag/tframestand/) * [My CodeRage X session (50 min video covering all the basic functionalities)](https://www.youtube.com/watch?v=Z6_ZvnCmFCw) -##Demo projects +## Demo projects * **wait**: a wait splashscreen with running animation and opacity. Can be show on the top of a whole form or a single FMX control. Runs a task on a background thread and keeps UI responsive. * **lightbox**: achieves the popular lightbox effect to show different kind of content (pictures, text, data) using a consistent UI. Also provides an example of CommonActions use (the Close button) and provides fade-in animation of content. * **material_button**: a simple example to overlay a button on the form or any other control, with sliding animations.