From 4174905a12ce53d56b1c240e947de5019b630b61 Mon Sep 17 00:00:00 2001 From: lion053 <103780985+lion053@users.noreply.github.com> Date: Tue, 10 Sep 2024 19:15:10 +0200 Subject: [PATCH] Update clothes.md --- guides/clothes.md | 72 ++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 71 insertions(+), 1 deletion(-) diff --git a/guides/clothes.md b/guides/clothes.md index 2fd1371..0af639c 100644 --- a/guides/clothes.md +++ b/guides/clothes.md @@ -56,7 +56,77 @@ set all Location, Rotation, Scale values to their default values in Blender befo > and if you imported via .cfg add: `--negative-x-and-v0v2v1` to mirror the model correctly again. -- You may notice that in the .cfg file the vertex format for Clothes is displayed as `P3f_N3b,T2f`. Nothing to worry about. +- You may notice that in the .cfg file the vertex format for CLOTH elements is displayed as `P3f_N3b,T2f`. Nothing to worry about. Example: + +```xml + + + CLOTH + + + ORIENTATION_TRANSFORM + 0 + 0.073091 + 1.488325 + 0.002520 + 0.000000 + 0.000000 + 0.000000 + 1.000000 + 0.900000 + + + + + MATERIAL + flag_cloth + 0 + P3f_N3b,T2f + 0 + 1 + data/dlc11/graphics/buildings/ornaments/airport/maps/dlc11_airport_ornaments_flags_diff.psd + 1 + data/graphics/props/flags/ornamental_flags/maps/ornamental_banners_norm.psd + 1.000000 + 1.000000 + 1.000000 + 0.200000 + 0.200000 + 0.200000 + 0.500000 + 0.100000 + 0 + Atlas + 0 + 0 + RimEffect + 1.000000 + 1.000000 + 1.000000 + 1.000000 + Ripples + 0 + 0.500000 + 1.000000 + 0.200000 + TerrainAdaption + 1 + 0 + + + + data\dlc11\graphics\buildings\ornaments\airport\rdm\airport_ornaments_flag_01.rdm + 0 + 0 + 1 + 0.000000 + 0.500000 + 0.010000 + 1.000000 + 0 + + +``` Result ingame: