From 4174905a12ce53d56b1c240e947de5019b630b61 Mon Sep 17 00:00:00 2001
From: lion053 <103780985+lion053@users.noreply.github.com>
Date: Tue, 10 Sep 2024 19:15:10 +0200
Subject: [PATCH] Update clothes.md
---
guides/clothes.md | 72 ++++++++++++++++++++++++++++++++++++++++++++++-
1 file changed, 71 insertions(+), 1 deletion(-)
diff --git a/guides/clothes.md b/guides/clothes.md
index 2fd1371..0af639c 100644
--- a/guides/clothes.md
+++ b/guides/clothes.md
@@ -56,7 +56,77 @@ set all Location, Rotation, Scale values to their default values in Blender befo
> and if you imported via .cfg add: `--negative-x-and-v0v2v1` to mirror the model correctly again.
-- You may notice that in the .cfg file the vertex format for Clothes is displayed as `P3f_N3b,T2f`. Nothing to worry about.
+- You may notice that in the .cfg file the vertex format for CLOTH elements is displayed as `P3f_N3b,T2f`. Nothing to worry about. Example:
+
+```xml
+
+
+ CLOTH
+
+
+ ORIENTATION_TRANSFORM
+ 0
+ 0.073091
+ 1.488325
+ 0.002520
+ 0.000000
+ 0.000000
+ 0.000000
+ 1.000000
+ 0.900000
+
+
+
+
+ MATERIAL
+ flag_cloth
+ 0
+ P3f_N3b,T2f
+ 0
+ 1
+ data/dlc11/graphics/buildings/ornaments/airport/maps/dlc11_airport_ornaments_flags_diff.psd
+ 1
+ data/graphics/props/flags/ornamental_flags/maps/ornamental_banners_norm.psd
+ 1.000000
+ 1.000000
+ 1.000000
+ 0.200000
+ 0.200000
+ 0.200000
+ 0.500000
+ 0.100000
+ 0
+ Atlas
+ 0
+ 0
+ RimEffect
+ 1.000000
+ 1.000000
+ 1.000000
+ 1.000000
+ Ripples
+ 0
+ 0.500000
+ 1.000000
+ 0.200000
+ TerrainAdaption
+ 1
+ 0
+
+
+
+ data\dlc11\graphics\buildings\ornaments\airport\rdm\airport_ornaments_flag_01.rdm
+ 0
+ 0
+ 1
+ 0.000000
+ 0.500000
+ 0.010000
+ 1.000000
+ 0
+
+
+```
Result ingame: