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This affects meshing workflow, preference etc for all entries. E.g., meshing.meshing.GlobalSettings.EnableOversetMeshing.setState() seems to set the state to None, so that it defaults to False.
The text was updated successfully, but these errors were encountered:
This affects meshing workflow, preference etc for all entries. E.g.,
meshing.meshing.GlobalSettings.EnableOversetMeshing.setState()
seems to set the state toNone
, so that it defaults toFalse
.The text was updated successfully, but these errors were encountered: