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🐛 [BUG]使用L7集成threejs,使用gltf作为layer,出现图层崩溃的bug #158

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xiaonanfeng opened this issue Dec 19, 2023 · 0 comments

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@xiaonanfeng
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🐛 Bug description [Please make everyone to understand it]

Please provide a link by forking these links L7 Draw or GitHub repo, a minimal reproduction.
这个bug比较隐蔽,具体是webgl崩溃引起的,代码太多不好提供。

  • Required Link to minimal reproduction:

📷 Step to reproduce

1,使用L7的RasterLayer加载本地xyz瓦片。
2,使用scene addImage 加载本地图片资源。
3,集成threejs,并且加载gltf图层。
4,使用L7Darw画图形的时候,整个RasterLayer会被 addImage使用的资源覆盖。
5,控制台中,显示WebGL: INVALID_ENUM: activeTexture: texture unit out of range

🏞 Expected result

🚑 Any additional [like screenshots]

image

  • L7Draw Version:
  • Platform:
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