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stack.cpp
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stack.cpp
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#include <iostream>
using namespace std;
template<class T>
class stack
{
class node
{
public:
T data;
node *next;
node()
{
next = nullptr;
}
};
public:
node *top;
stack()
{
top = nullptr;
}
node* createNewNode(T d)
{
node* newptr = new node;
newptr->data = d;
return newptr;
}
void push()
{
T x;
node *newptr = nullptr;
cout<<"Enter data: ";
cin>>x;
newptr = createNewNode(x);
if(top == nullptr)
top = newptr;
else
{
newptr->next = top;
top = newptr;
}
}
void pop()
{
node *ptr = nullptr;
ptr = top;
if(top == nullptr)
cout<<"ERROR: empty stack"<<endl;
else
{
top = top->next;
cout<<"popped "<<ptr->data<<endl;
delete ptr;
}
}
void printTop()
{
cout<<"Top element: "<<top->data<<endl;
}
void print()
{
node *ptr = top;
while(ptr != nullptr)
{
cout<<ptr->data<<" --> ";
ptr = ptr->next;
}
cout<<endl;
}
};
int main()
{
stack<char> s;
s.push();
s.push();
s.push();
s.push();
s.push();
s.push();
s.print();
s.pop();
s.pop();
s.print();
s.pop();
s.pop();
s.print();
return 0;
}