Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement taming foods for species #97

Open
2 of 3 tasks
coldino opened this issue Apr 13, 2020 · 0 comments
Open
2 of 3 tasks

Implement taming foods for species #97

coldino opened this issue Apr 13, 2020 · 0 comments

Comments

@coldino
Copy link
Collaborator

coldino commented Apr 13, 2020

Taming foods were skipped for species previously because we did not have a method for discovering all possible foods. The hierarchy is now in place and works well, so this can be implemented.

  • Add discovery of things that can be eaten, and their default stat effects
  • For each species, calculate overridden stat effects of relevant foods
  • Find a way to group the resulting data to reduce cluttered output

An example of one way to group relevant foods is Dododex's Gacha page, but this is manually collected and calculated. We need to device an automated method that also works for mods.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant