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html5
Create a new preset in Properties - Render - Armory Exporter
and select HTML5 (JS)
target. Hit Publish
to export HTML5 files.
Resulting files will be located at blend_file_location/build_projectname/html5
.
Note: To run the index.html you need to copy these files to a web server or start a local server. When playing HTML5 project from Blender, Armory starts a local server automatically.
Note: Armory will target webgl2 by default. If you require webgl1 support, enable Legacy Shaders
option in Armory add-on preferences.
Note: To further minimize export size, check Optimize for size.
Create a Mobile
path in Properties - Render - Armory Render Path
. Afterwards, assign the mobile path to the Render Path
slot in the Armory Exporter
.
Note: Armory will target webgl2 by default. If you require webgl1 support, enable Legacy Shaders
option in Armory add-on preferences.
Embedding Armory projects into existing web pages is straightforward. Once the project is published, inspect exported index.html
file. Take note of the <canvas>
and <script>
elements.
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<title>Armory</title>
</head>
<body style="margin: 0; padding: 0;">
<p align="center"><canvas align="center" style="outline: none;" id='khanvas' width='1280' height='720' tabindex='-1'></canvas></p>
<script src='kha.js'></script>
</body>
</html>
Exported HTML projects will require a localhost structure in order to run properly. Luckily Blender already ships with Python which can easily create one for us.
Make sure the script file's extension is of .cmd
or .bat
type.
e.g. My_Script.cmd
or My_Script.bat
Edit the created script and paste in the batch code from below:
@echo off
SET PATH=python;C:\Program Files\Blender\3.3\python\bin
SET EXPORT_DIR=D:\Projects\Armory3D\build_%PROJECT_NAME%\html5
python -m http.server -d %WEB_DIR% 80
Change the PATH
& EXPORT_DIR
variable string paths to fit your own file-paths.
Change the port number 80
to a different port if you want to use a different port or if the port is already in use.
In a browser, if the port is still set to 80
, enter localhost
(80 is default) or localhost:80
into your browser's URL address.
If you have changed your port value than enter localhost:%PORT_NUMBER%
instead.
- Connect your device via USB debugging
- Open
chrome://inspect/#devices
in chrome on your host machine - Configure port fowarding:
8040
→localhost:8040
- Press Play in blender/armory to start the project on your host machnine
- Open http://localhost:8040/build_[projectname]/debug/html5/ on your mobile device
- Connect your device via USB debugging
- Open
about:debugging
in firefox on your host machine - Configure port fowarding:
8040
→localhost:8040
- Press Play in blender/armory to start the project on your host machnine
- Open http://localhost:8040/build_[projectname]/debug/html5/ on your mobile device