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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Car",
"language": "GDScript",
"path": "res://scenes/Car.gd"
}, {
"base": "Area2D",
"class": "Cursor",
"language": "GDScript",
"path": "res://scenes/cursor.gd"
}, {
"base": "Node2D",
"class": "Main",
"language": "GDScript",
"path": "res://scenes/Main.gd"
}, {
"base": "Reference",
"class": "Person",
"language": "GDScript",
"path": "res://scenes/person.gd"
} ]
_global_script_class_icons={
"Car": "",
"Cursor": "",
"Main": "",
"Person": ""
}
[application]
config/name="Proto"
run/main_scene="res://scenes/Main.tscn"
boot_splash/image="res://assets/gmtk.png"
config/icon="res://icon.png"
[autoload]
Teams="*res://scenes/teams.gd"
[display]
window/size/width=480
window/size/height=320
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "vnen.tiled_importer" )
[input]
attract={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
repulse={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
scale_up={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
]
}
scale_down={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="person"
2d_physics/layer_2="walls"
2d_physics/layer_3="effects"
[rendering]
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
quality/2d/use_pixel_snap=true
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"
[tiled_importer]
enable_json_format=true