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Provide example for a human asset analog to vehicle example #157
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@ClemensLinnhoff I updated the files, but I am not sure if everything is fine. One automatic checks seeems to fail on all 3 files. The following adjustments have been made to the example model according to the Miroboard:
Added hip bones as seperate bones to stay compatible between (future) LOD levels. Therefore the bones can all have an unique name and can be used for (future) animations without breaking them. Same for the hand and spine.
The weightpainting could honestly be better, but unfortunately I am running a little bit out of time on my side. @ClemensLinnhoff & @LudwigFriedmann: |
Thanks! |
The pipeline fails, because you need to sign-off your commit (DCO), see for example this description: |
To enable verification of the concepts for other file formats than glTF, it would be great to have the .blend files in the repo. examples/ For the future, we can check if we can automatically create the exports. |
@ClemensLinnhoff Thanks, I will have a look at it. @LudwigFriedmann I think it is a good idea, since it enables developers to check if there exporter or importer works correctly. The result can than always be compared to the .blend file. |
Is your feature request related to a problem? Please describe.
A vehicle example is introduced in #112. Examples for humans and environments are still missing.
Describe the solution you'd like
Provide a glTF file with a human model.
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