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Missing emojis in rendered gif #65
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Oh and keep in mind that in my example, i'm indirectly launching |
Works for me:
Have you read https://github.com/asciinema/agg#emoji and have Noto Emoji font installed? When you run agg with |
Oh, I had not. Thanks.
That's a bit sad. Those emojis don't look nice and wouldn't make for a good demo gif. The main point is to impress people on their first visit to the repo and crates.io page. :) It would be great if agg would use my system fonts (as I'd expect it to), especially since it's a native binary running directly on the system. |
To see what i mean, have a look at our current screenshot in the README |
I've just released agg 1.5.0 with improved font and emoji rendering: https://github.com/asciinema/agg/releases/tag/v1.5.0 |
Yay!
There's a bit of a bummer. 😔 My default font supports emojis just fine so ideally this shouldn't be required but oh well. 🤷♂️ |
Hmm... actually, have you tried without Noto Color Emoji? I only tried with it installed on my Linux machine, and assumed it's the only way, but maybe resvg (which is now a default renderer) can work it out without this font installed? 🤔 |
Turns out I had them installed because of another "cli" that needed me to install these fonts. 😢 I did a test of the latest |
Describe the bug
I wanted to create a gif of my gimoji project in action to put in the README. However, turns out that
agg
is for some reason not able to render the emoji characters. Attaching both the cast (had to mart it as txt to satisfy Github) and generated gif.gimoji.txt
To Reproduce
Steps to reproduce the behavior:
gimoji
run.Expected behavior
Emojis to be there in the gif.
Versions:
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