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MainForm.ui.qml
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MainForm.ui.qml
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import QtQuick 2.6
import QtGraphicalEffects 1.0
Rectangle {
id: gameWindow
width: (85*numberOfTiles + 160)//290
height: (85*numberOfTiles + 160)
color: gameBoard.colorsList[3]
property alias optionsButton: optionsButton
property alias newGameButton: newGameButton
property alias undoButton: undoButton
property alias rectangleTiles: rectangleTiles
Rectangle {
id: optionsButtonRect
anchors.right: rectangleTiles.right
anchors.rightMargin: 0
anchors.top: parent.top
anchors.topMargin: 20
width: 40
height: 40
color: gameBoard.colorsList[2]
radius: 5
Image {
id: image
anchors.fill: parent
source: "gear.png"
}
ColorOverlay {
anchors.fill:image
source: image
color: gameBoard.colorsList[5]
}
MouseArea {
id: optionsButton
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
visible: mainButtons
}
}
Text {
id: title2048
color: gameBoard.colorsList[5]
text: qsTr("2048")
font.bold: true
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
anchors.top: parent.top
anchors.topMargin: 20
anchors.left: parent.left
anchors.leftMargin: 20
font.pixelSize: 40
}
Rectangle {
id: scoreRect
anchors.left: title2048.right
anchors.leftMargin: 20
anchors.top: parent.top
anchors.topMargin: 20
width: 80
height: 40
color: gameBoard.colorsList[2]
radius: 5
Text {
id: scoreText
text: qsTr("SCORE")
color: gameBoard.colorsList[4]
anchors.top: parent.top
anchors.topMargin: 5
horizontalAlignment: Text.AlignHCenter
anchors.fill: parent
font.pixelSize: 10
}
Text {
id: scoreValue
text: qsTr(gameBoard.score.toString())
font.bold: true
color: gameBoard.colorsList[4]
anchors.top: parent.top
anchors.topMargin: 18
horizontalAlignment: Text.AlignHCenter
anchors.fill: parent
font.pixelSize: 14
}
}
Rectangle {
id: bestScoreRect
anchors.left: scoreRect.right
anchors.leftMargin: 5
anchors.top: parent.top
anchors.topMargin: 20
width: 80
height: 40
color: gameBoard.colorsList[2]
radius: 5
Text {
id: bestScoreText
text: qsTr("BEST")
color: gameBoard.colorsList[4]
anchors.top: parent.top
anchors.topMargin: 5
horizontalAlignment: Text.AlignHCenter
anchors.fill: parent
font.pixelSize: 10
}
Text {
id: bestScoreValue
text: qsTr(gameBoard.bestscore.toString())
font.bold: true
color: gameBoard.colorsList[4]
anchors.top: parent.top
anchors.topMargin: 18
horizontalAlignment: Text.AlignHCenter
anchors.fill: parent
font.pixelSize: 14
}
}
Text {
id: textExplaining
color: gameBoard.colorsList[5]
text: qsTr("Join the numbers and get to the 2048 tile!")
anchors.left: title2048.left
anchors.leftMargin: 5
anchors.top: title2048.bottom
anchors.topMargin: 5
font.pixelSize: 12
}
Rectangle {
id: newGameButtonRect
x: 170
width: 125
height: 40
anchors.bottom: rectangleTiles.top
anchors.bottomMargin: 10
anchors.left: rectangleTiles.left
anchors.leftMargin: 5
color:gameBoard.colorsList[7]
radius: 5
Text {
id: textNewGame
color: gameBoard.colorsList[4]
text: qsTr("New Game")
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
font.pixelSize: 19
}
MouseArea {
id: newGameButton
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
visible: mainButtons
}
}
Rectangle {
id: undoButtonRect
x: 170
width: 125
height: 40
anchors.bottom: rectangleTiles.top
anchors.bottomMargin: 10
anchors.right: rectangleTiles.right
anchors.rightMargin: 5
color: gameBoard.colorsList[7]
radius: 5
visible: gameBoard.gamemode
Text {
id: undoText
color: gameBoard.colorsList[4]
text: qsTr("Undo")
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
font.pixelSize: 19
}
MouseArea {
id: undoButton
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
visible: mainButtons
}
}
Rectangle {
id: rectangleTiles
y: 80
width: (85*numberOfTiles + 10)
height: (85*numberOfTiles + 10)
color: gameBoard.colorsList[0]
radius: 15
anchors.left: parent.left
anchors.leftMargin: 20
anchors.top: parent.top
anchors.topMargin: 150
Repeater {
model: numberOfTiles*numberOfTiles
Rectangle {
x: gameBoard.posX
y: gameBoard.posY
Behavior on x { PropertyAnimation { duration: 100}}
Behavior on y { PropertyAnimation { duration: 100}}
width: 75
height: 75
color: gameBoard.tileColor
Behavior on color { PropertyAnimation { duration: 100}}
radius: 5
z: 1
focus: true
Text {
color: gameBoard.tileTextColor
text: gameBoard.tileNb
z: 2
font.family: textType
fontSizeMode: Text.FixedSize
textFormat: Text.AutoText
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
anchors.verticalCenter: parent.verticalCenter
anchors.horizontalCenter: parent.horizontalCenter
font.pixelSize: tileTextSize
}
}
}
Grid {
x: 10
y: 10
rows: numberOfTiles
columns: numberOfTiles
spacing: 10
Repeater {
model: numberOfTiles*numberOfTiles
Rectangle {
width: 75
height: 75
color: gameBoard.colorsList[1]
radius: 5
}
}
}
Keys.onPressed: {
switch (event.key) {
case Qt.Key_Right:
console.log("KeyRight pressed");
gameBoard.moveRight();
break;
case Qt.Key_Left:
console.log("KeyLeft pressed");
gameBoard.moveLeft();
break;
case Qt.Key_Up:
console.log("KeyUp pressed");
gameBoard.moveUp();
break;
case Qt.Key_Down:
console.log("KeyDown pressed");
gameBoard.moveDown();
break;
}
if (gameBoard.winner == 1){
mainButtons = false;
var component = Qt.createComponent("YouWon.qml");
console.log("Component Status:", component.status, component.errorString());
var window = component.createObject(gameWindow, {"x": 10, "y": 10});
gameBoard.setwinner();
}
if (gameBoard.loser == 1){
mainButtons = false;
var component2 = Qt.createComponent("Gameover.qml");
console.log("Component Status:", component2.status, component2.errorString());
var window2 = component2.createObject(gameWindow, {"x": 10, "y": 10});
}
}
}
}