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Releases: attackgoat/screen-13

v0.8.1

18 Feb 22:30
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Added ray query support and manual vertex layout

v0.8

29 Dec 00:05
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Cleaned up shader interfaces and added hot-reload feature

v0.7.1

18 Dec 03:21
e2b7350
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Fix for release-mode ray tracing

v0.7

06 Dec 00:57
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Multiple hardware queues

v0.6.5

11 Nov 15:15
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Lots of validation error fixes and a new bindless.rs example.

v0.6.4

31 Oct 22:07
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Multisample anti-aliasing; graphical example in examples/msaa.rs and a fuzz-test example which includes depth/stencil MSAA in examples/fuzzer.rs.

v0.6.3

25 Oct 04:22
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Two minor panic fixes and a number of small improvements

v0.6.2

20 Oct 12:45
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Fixed a few small issues with Window management and frame timing.

v0.6.1

16 Oct 21:12
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Fixed a number of multi-layer framebuffer issues and added a shadow mapping example.

v0.6

06 Oct 21:31
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Added documentation and cleaned up types/modules. Now includes a good looking PBR depth/stencil example, multipass.rs.