Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Material Variants: On-demand material/texture loading. #737

Open
atteneder opened this issue Dec 10, 2024 · 0 comments
Open

Material Variants: On-demand material/texture loading. #737

atteneder opened this issue Dec 10, 2024 · 0 comments
Labels
enhancement New feature or request import Import of glTF files material material/shader features performance run-time
Milestone

Comments

@atteneder
Copy link
Owner

The current support for materials variants (#112) loads all materials up-front.

Initially it should:

  1. load only the materials required
  2. load further materials/textures on-demand
  3. free up materials/textures as they're no longer needed (requires API to track usage and trigger cleaups).

The last point is optional and could be pushed to the next iteration.

@atteneder atteneder added enhancement New feature or request material material/shader features import Import of glTF files run-time performance labels Dec 10, 2024
@atteneder atteneder added this to the 6.x milestone Dec 10, 2024
@atteneder atteneder moved this from To do to Planned in glTFast development Dec 11, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request import Import of glTF files material material/shader features performance run-time
Projects
Status: Planned
Development

No branches or pull requests

1 participant