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Issue with Lanelet positioning on point cloud #93

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Acoustic6 opened this issue Jul 3, 2023 Discussed in #92 · 0 comments
Open

Issue with Lanelet positioning on point cloud #93

Acoustic6 opened this issue Jul 3, 2023 Discussed in #92 · 0 comments

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@Acoustic6
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Discussed in #92

Originally posted by Acoustic6 July 3, 2023
Hey there,

There is currently an issue I'm facing related to the Lanelet plugin in Unity. The problem revolves around correctly positioning Lanelets in relation to a point cloud.

When attempting to draw a Lanelet over a point cloud, I notice a misalignment between the Lanelet and the point cloud itself. The Y-coordinate values of the Lanelet's road points are set around -500, while the Y-coordinate of the point cloud is approximately 0. This misalignment causes the Lanelet to appear as if it is pointing downward.

In an attempt to troubleshoot, I also tried creating Lanelet points on a plane. The Y-coordinate of the Lanelet points corresponded to the Y-coordinate of the plane. However, despite this, the Lanelet points didn't align correctly with where I clicked the mouse. They ended up in a different spot.

One possible solution I'm considering is adding a collider to the point cloud to ensure accurate positioning.

Unity version: 2022.3.3f1 <DX 11>
Jobs: 0.70.0-preview.7
Burst: 1.8.7
Mathematics: 1.2.6
Collections: 1.4.0

If anyone has any insights or suggestions on how to address these issues your input would be immensely appreciated.

Thanks a bunch!

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