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chest.lua
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chest.lua
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-- add a special chest that is shared among the land-possesors
minetest.register_node("landrush:shared_chest", {
description = "Land Rush Shared Chest",
tiles = {"landrush_shared_chest_top.png", "landrush_shared_chest_top.png", "landrush_shared_chest_side.png", "landrush_shared_chest_side.png", "landrush_shared_chest_side.png", "landrush_shared_chest_front.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
paramtype2 = "facedir",
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",default.chest_formspec)
meta:set_string("infotext", "Shared Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not landrush.can_interact(pos,player:get_player_name()) then
minetest.log("action", player:get_player_name() .. " tried to access a shared chest at ".. minetest.pos_to_string(pos))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not landrush.can_interact(pos,player:get_player_name()) then
minetest.log("action", player:get_player_name() .. " tried to access a shared chest at ".. minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not landrush.can_interact(pos,player:get_player_name()) then
minetest.log("action", player:get_player_name()..
" tried to access a shared chest at "..
minetest.pos_to_string(pos))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in shared chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" puts stuff into shared chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from shared chest at "..minetest.pos_to_string(pos))
end,
tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.env:get_meta(pos)
local inventory = meta:get_inventory()
return inventory:add_item("main",stack)
end,
can_insert = function(pos, node, stack, direction)
local meta=minetest.env:get_meta(pos)
local inventory = meta:get_inventory()
return inventory:room_for_item("main",stack)
end,
input_inventory="main",
connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
}
})
minetest.register_craft({
output = 'landrush:shared_chest',
recipe = {
{'group:wood','group:wood','group:wood'},
{'group:wood','landrush:landclaim','group:wood'},
{'group:wood','group:wood','group:wood'}
}
})
minetest.register_craft({
output = 'landrush:shared_chest',
recipe = {
{'landrush:landclaim'},
{'default:chest'}
}
})
minetest.register_craft({
output = 'landrush:shared_chest',
recipe = {
{'landrush:landclaim'},
{'default:chest_locked'}
}
})