Fullscreen performance #55
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When using the fullscreen patch to turn a windowed window into a fullscreen window does it still have the performance of a windowed window or the higher performance of a fullscreen window? |
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Replies: 2 comments 29 replies
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I felt this was better placed under discussions rather than issues. I do not know the exact answer to this question, but I think that it depends on what the actual cause of the performance issues is when running the game in windowed mode. For all practical purposes you have an X window and a fullscreen X window merely takes up the entire screen and is placed on top of all other windows (including the bar etc.). From the window manager's side, and the X server's side for that matter, there is no practical difference of running a game in fullscreen compared to running Firefox in fullscreen. As such I would assume that if there are performance issues then they may still be there when running a game in fullscreen in dwm. It is not an exclusive fullscreen like you may be used to from Windows XP, as in keybindings to switch tags, etc. will still work. That said some games, or the programs managing said games, may change the resolution of the screen when going fullscreen which may potentially improve performance. If you are using a compositor then that can also have an impact on performance. In picom for example there is an option to stop handling transparency effects and the like when an opaque fullscreen window has been detected. # Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
unredir-if-possible = true; @vide0hanz has more experience than me in this area and may have something to add. |
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I've got another question. Does it make sense for the sensitivity of a game to get messed up when changing focus away from it? I'm talking about fnv, and when I switch away from it & back the menu sensitivity is much faster. |
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I felt this was better placed under discussions rather than issues.
I do not know the exact answer to this question, but I think that it depends on what the actual cause of the performance issues is when running the game in windowed mode.
For all practical purposes you have an X window and a fullscreen X window merely takes up the entire screen and is placed on top of all other windows (including the bar etc.).
From the window manager's side, and the X server's side for that matter, there is no practical difference of running a game in fullscreen compared to running Firefox in fullscreen. As such I would assume that if there are performance issues then they may still be there when running…