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Spectator mode #1

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rcx opened this issue Dec 30, 2016 · 3 comments
Open

Spectator mode #1

rcx opened this issue Dec 30, 2016 · 3 comments
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enhancement low priority This issue is valid, but it doesn't fall under our current scope of our project.

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@rcx
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rcx commented Dec 30, 2016

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@inklit inklit added enhancement low priority This issue is valid, but it doesn't fall under our current scope of our project. labels Dec 30, 2016
@n0toose
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n0toose commented May 5, 2019

Quick question: What would simply adding the gamemode in the command.c file do? @Protryon
image

Also, I get that we're working on getting the code working for 1.11.2 and 1.10.2 according to the README file, but I'm just noting down here that we're going to have to replace the parameters of this command at some point later down the road.

@Protryon
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Protryon commented May 5, 2019

That would be a start for sure, but it would just lead to a client/server desync, as the server doesn't yet understand spectator mode (clipping through walls, other people don't see you unless their in spectator mode, etc).

@n0toose
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n0toose commented May 5, 2019

That would be a start for sure, but it would just lead to a client/server desync, as the server doesn't yet understand spectator mode (clipping through walls, other people don't see you unless their in spectator mode, etc).

That sounds pretty reasonable and should've probably already been a given to me, but eh, whatever. (Also, probably every anti-cheat implementation would probably go south.)

I was kinda thinking about making a new branch for that, but yeah, I still think that getting the entire thing to work first should be a higher priority.

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Labels
enhancement low priority This issue is valid, but it doesn't fall under our current scope of our project.
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