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We currently allocate lots of arrays; that's slow.
It would be cool if we offered functions that took callbacks instead, like:
// in RobotController.java void forEachInRange(float range, Consumer<ObjectInfo> function);
// in player code void run(RobotController rc) { // ... rc.forEachInRange(10, (obj) => { System.out.println("I can see: "+obj); }); }
The text was updated successfully, but these errors were encountered:
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We currently allocate lots of arrays; that's slow.
It would be cool if we offered functions that took callbacks instead, like:
The text was updated successfully, but these errors were encountered: