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float a = 1+1; costs 17 bytecode. #400
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(It was actually 2, and the printing/calculating bytecode part used 15 alone) |
float z = 1 + 1; generates:
Which is what would be expected.
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I still want to look into unexpected bytecode costs, so I'll keep this open. |
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This prints out 17, which I feel shouldn't be the case for an addition.
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