This sample project demonstrates specific Beamable features and services.
Project Configuration
Unity Target
- Standalone MAC/PCUnity Version
- Use this Version or aboveUnity Rendering
- Unity Standard Renderer (Legacy)
Project Structure
README.md
- This README fileclient/
- Open this folder in the Unity Editorclient/Assets/
- Core files of the projectclient/Assets/Scenes/
- Open a scene in the Unity Editor to play the game!client/Assets/3rdParty/
- Dependency asset files for the projectclient/Packages/
- Dependency package files for the project
Beamable SDK
- Included: This project includes the Beamable SDK for Unity
- Version: The latest public release as of each GIT commit
The Hero has reached the dungeon. Battle the Boss to win. This sample project allows game makers to understand and apply the benefits of Microservices in game development.
Microservices - Sample Project
Beamable is the low-code option for rapidly adding social, commerce, and content management features to your live game. Learn how to do that with Beamable's online product documentation.
docs.beamable.com
The purpose of this feature is to allow game makers to create and deploy server-authoritative C# functionality within their games.
Microservices
Let us know what you think or ask any questions you might have.
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