This sample project demonstrates specific Beamable features and services including Beamable Chat.
There are several sample projects related to Chat.
- Chat_GPW_Sample_Project - This is a great place to start. It focuses on vanilla chat.
- Chat_GPW_2_With_MicroStorage_Sample_Project - This is just like #1 above, plus it includes Beamable Microservices and Beamable MicroStorage.
Project Configuration
Unity Target
- Standalone MAC/PCUnity Version
- Use this Version or above
Project Structure
README.md
- This README fileclient/
- Open this folder in the Unity Editorclient/Assets/
- Core files of the projectclient/Assets/Scenes/
- Open a scene in the Unity Editor to play the game!client/Assets/3rdParty/
- Dependency asset files for the projectclient/Packages/
- Dependency package files for the project
Beamable SDK
- Included: This project includes the Beamable SDK for Unity
- Version: The latest public release as of each GIT commit
This project is a demonstration representing the core functions of the chat service. It shows the possibility of adding more than one local player. The project includes:
- Two Players
- Your Rooms Selection
- Create/Join/Leave Chat Rooms
Important Note: The project is configured for more than one local players which is using the BeamContext.ForPlayer(string playerCode).Instance method instead of the Default Context. If you want to use the Default context please remove the symbol definition in Edit/Project Settings/Player/Other Settings/Script Compilation and remove the BEAMABLE_ENABLE_BEAM_CONTEXT_DEFAULT_OVERRIDE.
Beamable is the low-code option for rapidly adding social,
commerce, and content management features to your live game.
Learn how to do that with Beamable's online product documentation.
docs.beamable.com
The purpose of this feature is to allow players to communicate in-game.
Beamable Chat
Let us know what you think or ask any questions you might have.
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