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Currently the implementation is a "Las Vegas" algorithm. Some performance increase might be achieved by switching to a method that samples the surface of a sphere using a normal distribution. This method evenly distributes points around the surface.
The text was updated successfully, but these errors were encountered:
Currently the implementation is a "Las Vegas" algorithm. Some performance increase might be achieved by switching to a method that samples the surface of a sphere using a normal distribution. This method evenly distributes points around the surface.
The text was updated successfully, but these errors were encountered: