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versions.txt
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versions.txt
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emotesV1.gaml
- implementation of the dilemna prisoner game
- creation of 2 agents with same guilt aversion
- the history is a maps : each element is now a pair
agent::[nbCoop, totalInter]
emotesV2.gaml
- modification of the history map : each element is now a pair
agent::[nbCoop, totalInter, utilityGained]
- creation of 20 agents with guiltAversion between 0 and 2 by step of 0.1
- addition of debug variables
- save data in csv files
emotesV3.gaml
- introduction of the step number parameter at which the simulation whould be saved
- introduction of the Rawl's ideality
- displayParameters
emotesV3_ESSA13.gaml ---- Article ESSA 13 ----
- ajout pair d'agent to display
- cycle a partir duquel on observe + le fichier dans lequel on le met
emotesV4.gaml
- simplification des save
- reflex global : computeEquilibriumPoint et computeEsymptotPoint
- mode batch
- parametres guiltAversionInitMax, guiltAversionInitMin, guiltAversionStep fonctionnels
- debut de display sous forme de grille
emotesV5.gaml
- split en mainV5.gaml et peopleV5.gaml
- graphical display of the state of the game on a graphic grid.
================= Introduction of Dynamics =============
emotesV6.gaml
- introduction of the replicator dynamics:
* strategy is constant
* guiltAversion is now a variable
* the population now evolves depending on money owned
- evolve reflex has been implemented:
* Each stepEvol steps:
- we choose 2*nbAgtsEvols
- compare their payoff, the higher gives his strategy and gA to the lower
- agents' guilt Aversion is reset
emotesV7 :
- modèle separated in several files (2 kinds of people and the various experiments)
emotesV8 : (19/02/14)
- cleaning of people agents
emotesV8 : (4/04/14)
- created a species for iterated game of prisonner's dilemma
- new experiment : sequencial game execution, based on a .csv file containing some configuration (different combinaison of gain), it loads the file and sequentialy simulate each configuration of the PD game a .csv snap shot of agents states is taken at the end of each simulation.
- model : configFileHandler, handle .csv files containing PD game configurations (load them into one of the sequential experiment variables).
- new functions that let mechanics of the model easier to understand (reset_game(), create_game(), ...)
- added color to the grid perspective :
* blue for betrayors
* yellow for suckers