diff --git a/src/MudBlazor.UnitTests.Viewer/TestComponents/Element/ElementReferenceExceptionTest.razor b/src/MudBlazor.UnitTests.Viewer/TestComponents/Element/ElementReferenceExceptionTest.razor
new file mode 100644
index 000000000000..1109e571568b
--- /dev/null
+++ b/src/MudBlazor.UnitTests.Viewer/TestComponents/Element/ElementReferenceExceptionTest.razor
@@ -0,0 +1,20 @@
+@namespace MudBlazor.UnitTests.TestComponents
+
+@* https://github.com/MudBlazor/MudBlazor/issues/9544 *@
+
+
+ Error
+
+
+@code {
+ private string _tabindex = "-1";
+
+ void ButtonOnClick()
+ {
+ _tabindex = null;
+ }
+}
diff --git a/src/MudBlazor.UnitTests/Components/ElementTests.cs b/src/MudBlazor.UnitTests/Components/ElementTests.cs
index a89ef58dc066..85e0a78c767b 100644
--- a/src/MudBlazor.UnitTests/Components/ElementTests.cs
+++ b/src/MudBlazor.UnitTests/Components/ElementTests.cs
@@ -48,5 +48,12 @@ public void MudElement_Should_Not_Attach_A_Null_Event()
comp2.Find("span").MouseOver();
comp2.Instance.WasHovered.Should().BeTrue();
}
+
+ [Test]
+ public void ElementReferenceCapture()
+ {
+ var comp = Context.RenderComponent();
+ comp.Find("#element-button").Click();
+ }
}
}
diff --git a/src/MudBlazor/Components/Element/MudElement.cs b/src/MudBlazor/Components/Element/MudElement.cs
index c19231760389..30905efc69b4 100644
--- a/src/MudBlazor/Components/Element/MudElement.cs
+++ b/src/MudBlazor/Components/Element/MudElement.cs
@@ -75,16 +75,7 @@ protected override void BuildRenderTree(RenderTreeBuilder builder)
builder.OpenElement(seq++, HtmlTag);
// Splatted attributes.
- foreach (var attribute in UserAttributes)
- {
- // Check if the attribute value is not null before adding it to the builder.
- // This avoids adding null event handlers, such as `@onmouseenter=@(Open ? HandleEnter : null)`.
- // This is useful because Blazor always adds the attribute value and creates an EventCallback in normal HTML elements.
- if (attribute.Value is not null)
- {
- builder.AddAttribute(seq++, attribute.Key, attribute.Value);
- }
- }
+ builder.AddMultipleAttributes(seq++, UserAttributes!);
// Add class and style attributes.
builder.AddAttribute(seq++, "class", Class);