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release.yaml
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name: Release
on:
push:
tags:
- '*'
env:
# update with the name of the main binary
binary: bevy_github_ci_template
add_binaries_to_github_release: true
#itch_target: <itch.io-username>/<game-name>
# Before enabling LFS, please take a look at GitHub's documentation for costs and quota limits:
# https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-storage-and-bandwidth-usage
use_git_lfs: false
jobs:
# Build for wasm
release-wasm:
runs-on: ubuntu-latest
steps:
- uses: olegtarasov/[email protected]
id: get_version
- uses: actions/checkout@v4
with:
lfs: ${{ env.use_git_lfs }}
- uses: dtolnay/rust-toolchain@stable
with:
targets: wasm32-unknown-unknown
- name: install wasm-bindgen-cli
run: |
cargo install wasm-bindgen-cli
- name: Build
run: |
cargo build --release --target wasm32-unknown-unknown
- name: Prepare package
run: |
wasm-bindgen --no-typescript --out-name bevy_game --out-dir wasm --target web target/wasm32-unknown-unknown/release/${{ env.binary }}.wasm
cp -r assets wasm/ || true # Try to copy, but ignore if it can't copy if source directory does not exist
- name: Package as a zip
working-directory: ./wasm
run: |
zip --recurse-paths ../${{ env.binary }}.zip .
- name: Upload binaries to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.binary }}.zip
name: wasm
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}.zip
asset_name: ${{ env.binary }}-wasm-${{ steps.get_version.outputs.tag }}.zip
tag: ${{ github.ref }}
overwrite: true
# Build for Linux
release-linux:
runs-on: ubuntu-latest
steps:
- uses: olegtarasov/[email protected]
id: get_version
- uses: actions/checkout@v4
with:
lfs: ${{ env.use_git_lfs }}
- uses: dtolnay/rust-toolchain@stable
with:
targets: x86_64-unknown-linux-gnu
- name: install dependencies
run: |
sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev
- name: Build
run: |
cargo build --release --target x86_64-unknown-linux-gnu
- name: Prepare package
run: |
mkdir linux
cp target/x86_64-unknown-linux-gnu/release/${{ env.binary }} linux/
cp -r assets linux/ || true # Try to copy, but ignore if it can't copy if source directory does not exist
- name: Package as a zip
working-directory: ./linux
run: |
zip --recurse-paths ../${{ env.binary }}.zip .
- name: Upload binaries to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.binary }}.zip
name: linux
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}.zip
asset_name: ${{ env.binary }}-linux-${{ steps.get_version.outputs.tag }}.zip
tag: ${{ github.ref }}
overwrite: true
# Build for Windows
release-windows:
runs-on: windows-latest
steps:
- uses: olegtarasov/[email protected]
id: get_version
- uses: actions/checkout@v4
with:
lfs: ${{ env.use_git_lfs }}
- uses: dtolnay/rust-toolchain@stable
with:
targets: x86_64-pc-windows-msvc
- name: Build
run: |
cargo build --release --target x86_64-pc-windows-msvc
- name: Prepare package
run: |
mkdir windows
cp target/x86_64-pc-windows-msvc/release/${{ env.binary }}.exe windows/
mkdir assets -ea 0 # create the assets directory if it does not exist, it will get ignored in the zip if empty
cp -r assets windows/
- name: Package as a zip
run: |
Compress-Archive -Path windows/* -DestinationPath ${{ env.binary }}.zip
- name: Upload binaries to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.binary }}.zip
name: windows
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}.zip
asset_name: ${{ env.binary }}-windows-${{ steps.get_version.outputs.tag }}.zip
tag: ${{ github.ref }}
overwrite: true
# Build for MacOS x86_64
release-macOS-intel:
runs-on: macOS-latest
steps:
- uses: olegtarasov/[email protected]
id: get_version
- uses: actions/checkout@v4
with:
lfs: ${{ env.use_git_lfs }}
- uses: dtolnay/rust-toolchain@stable
with:
targets: x86_64-apple-darwin
- name: Environment Setup
run: |
export CFLAGS="-fno-stack-check"
export MACOSX_DEPLOYMENT_TARGET="10.9"
- name: Build
run: |
cargo build --release --target x86_64-apple-darwin
- name: Prepare Package
run: |
mkdir -p ${{ env.binary }}.app/Contents/MacOS
cp target/x86_64-apple-darwin/release/${{ env.binary }} ${{ env.binary }}.app/Contents/MacOS/
cp -r assets ${{ env.binary }}.app/Contents/MacOS/ || true # Try to copy, but ignore if it can't copy if source directory does not exist
hdiutil create -fs HFS+ -volname "${{ env.binary }}" -srcfolder ${{ env.binary }}.app ${{ env.binary }}-macOS-intel.dmg
- name: Upload binaries to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.binary }}-macOS-intel.dmg
name: macOS-intel
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}-macOS-intel.dmg
asset_name: ${{ env.binary }}-macOS-intel-${{ steps.get_version.outputs.tag }}.dmg
tag: ${{ github.ref }}
overwrite: true
# Build for MacOS Apple Silicon
release-macOS-apple-silicon:
runs-on: macOS-latest
steps:
- uses: olegtarasov/[email protected]
id: get_version
- uses: actions/checkout@v4
with:
lfs: ${{ env.use_git_lfs }}
- uses: dtolnay/rust-toolchain@stable
with:
targets: aarch64-apple-darwin
- name: Environment
# macOS 11 was the first version to support ARM
run: |
export MACOSX_DEPLOYMENT_TARGET="11"
- name: Build
run: |
cargo build --release --target aarch64-apple-darwin
- name: Prepare Package
run: |
mkdir -p ${{ env.binary }}.app/Contents/MacOS
cp target/aarch64-apple-darwin/release/${{ env.binary }} ${{ env.binary }}.app/Contents/MacOS/
cp -r assets ${{ env.binary }}.app/Contents/MacOS/ || true # Try to copy, but ignore if it can't copy if source directory does not exist
hdiutil create -fs HFS+ -volname "${{ env.binary }}-macOS-apple-silicon" -srcfolder ${{ env.binary }}.app ${{ env.binary }}-macOS-apple-silicon.dmg
- name: Upload binaries to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.binary }}-macOS-apple-silicon.dmg
name: macOS-apple-silicon
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}-macOS-apple-silicon.dmg
asset_name: ${{ env.binary }}-macOS-apple-silicon-${{ steps.get_version.outputs.tag }}.dmg
tag: ${{ github.ref }}
overwrite: true
check-if-upload-to-itch-is-configured:
runs-on: ubuntu-latest
outputs:
should-upload: ${{ steps.check-env.outputs.has-itch-target }}
steps:
- id: check-env
run: |
if [[ -z "$itch_target" ]]; then
echo "has-itch-target=no" >> $GITHUB_OUTPUT
else
echo "has-itch-target=yes" >> $GITHUB_OUTPUT
fi
upload-to-itch:
runs-on: ubuntu-latest
needs:
- check-if-upload-to-itch-is-configured
- release-wasm
- release-linux
- release-windows
- release-macOS-intel
- release-macOS-apple-silicon
if: ${{ needs.check-if-upload-to-itch-is-configured.outputs.should-upload == 'yes' }}
steps:
- name: Download artifacts
uses: actions/download-artifact@v3
with:
path: ./builds
- name: Install butler
run: |
curl -L -o butler.zip https://broth.itch.ovh/butler/linux-amd64/LATEST/archive/default
unzip butler.zip
chmod +x butler
./butler -V
- uses: olegtarasov/[email protected]
id: get_version
- name: Upload to itch.io
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_CREDENTIALS }}
run: |
for channel in $(ls builds); do
./butler push \
--fix-permissions \
--userversion="${{ steps.get_version.outputs.tag }}" \
builds/$channel/* \
${{ env.itch_target }}:$channel
done