Turrets resetting to cardinal directions #3477
Labels
Approved
Approved for implementation by the Game Design Team
Enhancement
New feature or request
Good First Issue
Good for newcomers
Script / Animation
Units scripts, both BOS and LUS
Description
Have the turrets that require it reset to cardinal directions (like gauntlet does) instead of having to manually put emphasis on making the initial direction matter.
If you put a rattlesnake in the wrong direction it increases the attack time by a lot, and it will keep resetting to 'wrong direction' everytime it stops firing.
Why?
If you place a rattlesnake by accident in the wrong direction its really bad for defense, you would have to reclaim and rebuild to make it have instant firing time.
What area of the game does this feature request pertain?
Gameplay
Other (optional)
Units that have no reset whatsoever are: llt/beamer/hllt/hlt/pitbull/scorpion/lolcannon
Units that reset direction to default direction: claw/maw/rattlesnake/persecutor/pulsar/bulwark(if offline)
Units that reset to cardinal direction depending on what direction it fired at: gauntlet/agitator
You have to zoom in very close to see the rattle direction or remember what setting you have.
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