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Have transport carrying conturret show buildrange on unload command #3912

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MeSaber opened this issue Nov 6, 2024 · 1 comment
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Approved Approved for implementation by the Game Design Team Enhancement New feature or request Good First Issue Good for newcomers Pull Request Welcome We aren't planning to this ourselves yet but pull requests are welcome Widget Unsynced gameplay and UI code

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@MeSaber
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MeSaber commented Nov 6, 2024

Description

QoL of knowing if your unload location is in range of the target you wanna reclaim/repair/build.

Why?

QoL. Typical scenario you have to overestimate the range and when placing between many mexes or other units/buildings its a guessing game.

What area of the game does this feature request pertain?

Gameplay

Other (optional)

Either it places a buildrange circle at the unload command or it continously follows the cursor with unload command selected.

@MeSaber MeSaber added the Enhancement New feature or request label Nov 6, 2024
@github-actions github-actions bot added the Awaiting GDT Approval Awaiting approval from the Game Design Team (game mechanics, balance only) label Nov 6, 2024
@SethDGamre SethDGamre added Good First Issue Good for newcomers Widget Unsynced gameplay and UI code Approved Approved for implementation by the Game Design Team Pull Request Welcome We aren't planning to this ourselves yet but pull requests are welcome and removed Awaiting GDT Approval Awaiting approval from the Game Design Team (game mechanics, balance only) labels Nov 7, 2024
@SethDGamre
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QoL. Seems like a no brainer to me.

Cheva998 added a commit to Cheva998/Beyond-All-Reason that referenced this issue Dec 18, 2024
Draw a circle around a transport carrying a nano when its about to unload
This commit solves the issue beyond-all-reason#3912 Have transport carrying conturret show buildrange on unload command

To test there are 3 scenarios:
1. A transport carrying a nano, when the unload command is executed, it
   shoud draw a circle on the ground with radius equal to the range of
   the nano
2. A transport carrying any unit but a nano, when the unload command is
   executed it shouldn't draw the circle
3. Several transports carrying units nanos and others than nanos, when
   the unload command is executed it should draw a circle on the ground
   with radius equal to the range of the nano
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Labels
Approved Approved for implementation by the Game Design Team Enhancement New feature or request Good First Issue Good for newcomers Pull Request Welcome We aren't planning to this ourselves yet but pull requests are welcome Widget Unsynced gameplay and UI code
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