From 3a97f218ddd41840579b5d4ac48fcf0640e0055a Mon Sep 17 00:00:00 2001 From: Marcus Hutchings Date: Sun, 29 Oct 2023 08:45:51 +0000 Subject: [PATCH] Remove a 1-frame lag between a unit requesting a path and it starting to get processed. --- rts/Game/Game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rts/Game/Game.cpp b/rts/Game/Game.cpp index 550fff0d1d..cce4c85079 100644 --- a/rts/Game/Game.cpp +++ b/rts/Game/Game.cpp @@ -1737,8 +1737,8 @@ void CGame::SimFrame() { readMap->Update(); smoothGround.UpdateSmoothMesh(); mapDamage->Update(); - pathManager->Update(); unitHandler.Update(); + pathManager->Update(); projectileHandler.Update(); featureHandler.Update(); {