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Right now armor is not applied to collision damage. This leads to surprising behaviour where units can still get damaged despite setting the multiplier to 0. I don't expect any game would mind since collision damage is very rare (ZK involves lots but we override it in a gadget anyway) but it would be good to ask beforehand.
Right now armor is not applied to collision damage. This leads to surprising behaviour where units can still get damaged despite setting the multiplier to 0. I don't expect any game would mind since collision damage is very rare (ZK involves lots but we override it in a gadget anyway) but it would be good to ask beforehand.
spring/rts/Sim/Units/Unit.cpp
Lines 1298 to 1306 in 7363dbc
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