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Feature states are visible through the fog of war #1816
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Intended if a game sets the feature visibility modrule to do that: Lines 182 to 184 in 05c5724
spring/rts/Sim/Features/Feature.cpp Lines 134 to 147 in 05c5724
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Is there a setting where Trees are visible on map, but out of LOS, but when reclaimed then they are still visible until you get LOS on them and find out that it has been reclaimed? Like buildings ghosts in fow. |
There isn't, but I don't think doing this natively would be good - there's too much UX involved in things like tooltip or rightclickability (note how unit ghosts already fail in this regard). See the first paragraph of the user story at #644. |
Implementing native ghosts for features sounds fine to try it out though since #644 opens up a whole different can of worms and is generally hard to do (not even getting into the unit orders part). I just expect people to be unhappy with native ghosts to the extent it would evolve into a poorman's version of 644 over time anyway. |
If a tree is reclaimed or a wreck created, all players can see this change, even if they have no visibly of that part of the map.
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