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The task is to figure out which entries are incorrect this way, and fix them. I assume that in headless, all the glHaveFoo and glSupportFoo should be false, availableVideoModes should probably be empty, and numDisplays should probably be 0. Double-check this.
Stuff like glVersion probably stays as-is. Perhaps there could be a Platform.isHeadless or Engine.isHeadless as well?
The text was updated successfully, but these errors were encountered:
Platform.glHaveGLSL
is defined totrue
, this is incorrect since headless doesn't actually have GLSL:spring/rts/Lua/LuaConstPlatform.cpp
Line 96 in 34671c0
The task is to figure out which entries are incorrect this way, and fix them. I assume that in headless, all the
glHaveFoo
andglSupportFoo
should befalse
,availableVideoModes
should probably be empty, andnumDisplays
should probably be 0. Double-check this.Stuff like
glVersion
probably stays as-is. Perhaps there could be aPlatform.isHeadless
orEngine.isHeadless
as well?The text was updated successfully, but these errors were encountered: