You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
You can use our code to fit SMPL+D model to your scan. For every point in your SMPL UV map, you can get the corresponding point on the registered SMPL+D mesh. You can then find the closest scan point to the point on the SMPL+D mesh and lift texture from the scan.
@bharat-b7 the process you are describing I believe is the nearest neighbour, right? However I searched all over the net, and no code for this is available. Do you have code for this process or any other process available?
Thank You for your quick response
If I have a texture island map and want it to register to the SMPL model along with my scan obj file for the same. How can we do that?
The text was updated successfully, but these errors were encountered: