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Part 1 milestone #12

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winny- opened this issue May 29, 2023 · 4 comments
Closed

Part 1 milestone #12

winny- opened this issue May 29, 2023 · 4 comments

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@winny-
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winny- commented May 29, 2023

  1. One player weapon that's ranged
  2. One player weapon that's melee
  3. One enemy that's range
  4. One enemy that's melee
  5. World generation - polygons
  6. Other item like potion
@winny-
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winny- commented May 31, 2023

Deadline: Sunday mid afternoon (2023-06-04 23:00 CDT). Let's save the evening for final play testing if it's needed.

@44100hertz 44100hertz self-assigned this Jun 3, 2023
@winny-
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winny- commented Jun 3, 2023

Done state:

  1. Level progression Progression #38 - way to move to next level @44100hertz
  2. Difficulty ramp Progression #38 - More monsters - more difficulty with later levels @44100hertz / @winny- as needed
  3. Upgrade path for the player's stats i.e. more health, stamina recharge rate, maybe more efficient attacks, sword range or radius. @winny-
  4. Line of Sight mechanics Line-of-sight and lighting #39 @44100hertz
  5. Game over screen @winny-
  6. Score mechanic @winny-
  7. Log messages Gameplay messages #40 - when you pick up something, switch level, kill something @winny-

Stretch goal:

  1. status/effects - i.e. knockback etc
  2. screenshot for social media
  3. Accessibility - consider viewport zooming

@winny-
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winny- commented Jun 3, 2023

Game Jam Submission #41

@44100hertz
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Re: stat management @winny-

Remember that some damage is HP once, like the bullet. Most like the sword are in HP/sec. It may be helpful to distinctify them as "damage types" to leave the door open for others.

@winny- winny- assigned winny- and unassigned 44100hertz and winny- Jun 4, 2023
@winny- winny- pinned this issue Jun 4, 2023
@44100hertz 44100hertz unpinned this issue Jun 7, 2023
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