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Game design #4

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winny- opened this issue May 28, 2023 · 6 comments
Closed

Game design #4

winny- opened this issue May 28, 2023 · 6 comments

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@winny-
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winny- commented May 28, 2023

General game design tracking issue. Directory for all design tickets.

@44100hertz
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44100hertz commented May 28, 2023

EDIT: We made WASD/HJKL/Arrows move and mouse point. That's it. This was overthought.

Movement design:

  • the player should have a "facing" line
  • turning is a free operation
  • arrow keys and hjkl move 8 directions -- make sure diagonal movement is scaled back accordingly
  • shift+ hjkl makes the player face towards the indicated direction
  • analog stick tilt to turn, then closer to edge is analog movement
  • Clicking initially sets player facing direction, then starts movement
  • d pad works like hjkl, make L shoulder button do turning mode

@winny-
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winny- commented May 28, 2023

Agree with the sight line and facing mechanic. For our initial testing it could be as simple as an arrow pointing out from the avatar, or a pair of sight lines. The controls seem most intuitive.

@44100hertz
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44100hertz commented May 30, 2023

  • Projectile -- with cooldown
  • Melee sword -- time cost
  • Item: gold coin
  • Breakable item chest
  • Enemy 1: gridbug
  • @winny- Meters
  • @winny- Particle system -- start with damage value particles and score particles

@winny-
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winny- commented Jun 2, 2023

  • enemy movement/make more threatening
  • add a projectile enemy - maybe orc or goblin that throws a projectile like a dagger
  • Other mechanics to make the game more challenging - maybe RNG or special effects on the player (like temporary frozen effect if you cross a boundary)

@44100hertz
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44100hertz commented Jun 3, 2023

Early Levels

  • Gridbug -- Stupid, jitters everywhere (sword practice)
  • Killer Tomato -- Spits a "seed" when player gets nearby, which grows into another tomato
  • A stationary enemy that fires 3 bullets periodically

Mid Levels

  • Leprechaun -- blocks you from stairs and gold coins, tosses daggers
  • An enemy that intentionally runs in front of bullets and reflects them back at you
  • A big, tough enemy that RAINS bullets on you

@44100hertz 44100hertz mentioned this issue Jun 3, 2023
10 tasks
@44100hertz
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Closed in favor of #55 and #51

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