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Game design #4
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EDIT: We made WASD/HJKL/Arrows move and mouse point. That's it. This was overthought. Movement design:
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Agree with the sight line and facing mechanic. For our initial testing it could be as simple as an arrow pointing out from the avatar, or a pair of sight lines. The controls seem most intuitive. |
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Early Levels
Mid Levels
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General game design tracking issue. Directory for all design tickets.
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