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Represent game object state via Matrix4 #222

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bitbrain opened this issue May 9, 2020 · 0 comments
Open

Represent game object state via Matrix4 #222

bitbrain opened this issue May 9, 2020 · 0 comments

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@bitbrain
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bitbrain commented May 9, 2020

Motivation

Currently, game objects are 2D only and are not very useful for 3D operations. Instead of having several internal vectors for rotation, position etc., represent state via Matrix4

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