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Currently, game objects are 2D only and are not very useful for 3D operations. Instead of having several internal vectors for rotation, position etc., represent state via Matrix4
The text was updated successfully, but these errors were encountered:
Motivation
Currently, game objects are 2D only and are not very useful for 3D operations. Instead of having several internal vectors for rotation, position etc., represent state via Matrix4
The text was updated successfully, but these errors were encountered: