This git repo contains multiple bitbybit packages and contains code for 3D algorithms of Bit By Bit Developers platform which are open-sourced under MIT license. This library was previously UI dependant and was heaviy intertwined with BabylonJS game engine. It is now decoupled from our editors to ensure protection of our corporate identity and cloud services. BabylonJS layer is now also separated into special package @bitbybit-dev/babylonjs - this will cause the breaking change in v0.18.0. If you are using the version prior to v0.18.0 and depend on the @bitbybit-dev/core package, please consider updating to use @bitbybit-dev/babylonjs NPM package. @bitbybit-dev/core is now game engine independent layer.
Visit https://bitbybit.dev to use our full cloud platform.
https://github.com/bitbybit-dev/bitbybit
@bitbybit-dev/babylonjs
BabylonJS game engine integration that allows easy drawing of geometry constructed by JSCAD, Manifold and OCCT kernels.
@bitbybit-dev/threejs
ThreeJS game engine integration that allows easy drawing of geometry constructed by JSCAD, Manifold and OCCT kernels.
@bitbybit-dev/core
Assembles various packages and provides additional features that may combine all CAD kernels
@bitbybit-dev/jscad
Wraps JSCAD with additional algorithms offered by bitbybit.dev
@bitbybit-dev/jscad-worker
Exposes @bitbybit-dev/jscad package via webworker and makes all calls asynchronouse and non-blocking
@bitbybit-dev/manifold
Wraps MANIFOLD with additional algorithms offered by bitbybit.dev
@bitbybit-dev/manifold-worker
Exposes @bitbybit-dev/manifold package via webworker and makes all calls asynchronouse and non-blocking
@bitbybit-dev/occt
Wraps OpenCascade with additional algorithms offered by bitbybit.dev
@bitbybit-dev/occt-worker
Exposes @bitbybit-dev/occt package via webworker and makes all calls asynchronouse and non-blocking
@bitbybit-dev/base
Contains various base algorithms used in all other layers, such as vector math.
To understand the structure of these packages better we provided this diagram:
Laptop Holder
https://app-store.bitbybit.dev/laptop-holder
Github Source Code Angular
https://github.com/bitbybit-dev/app-examples/tree/main/angular/laptop-holder
Github Source Code React
https://github.com/bitbybit-dev/app-examples/tree/main/react/laptop-holder
Cup Configurator
https://app-store.bitbybit.dev/cup
Github Source Code
https://github.com/bitbybit-dev/app-examples/tree/main/react/cup
https://app-store.bitbybit.dev/terrace-furniture
Discord: https://discord.gg/GSe3VMe
Youtube: https://www.youtube.com/@bitbybitdev?sub_confirmation=1
Instagram: https://www.instagram.com/bitbybit.dev
Twitter: https://twitter.com/bitbybit_dev
LinkedIn: https://lnkd.in/gQjEQA2
Facebook: https://www.facebook.com/bitbybitdev
Medium: https://bitbybit-dev.medium.com/
Bit By Bit Developers company will keep these core algorithms that you can find in this repository free and opensource for its users. These algorithms are based on other open-source projects, run and are deployed on the browser, thus there is no point of closing them down from public.
Bit By Bit Developers web platform allows creators to program geometry through simple visual programming language or choose monaco typescript editor with full intellisense of bitbybit API. This cloud platform can fulfil many practical, educational and artistic needs of its users. Through familiar programming interface used in tools such as Scratch and Blockly.Games we expose powerful 3D algorithms that make it easier to implement various parametric tasks. Our goal is to make it very simple for users to share their ideas and designs. We want to encourage everyone to engage in the future of this tool.
BabylonJS, ThreeJS, OpenCascade, Manifold, JSCAD, Verbnurbs