diff --git a/cur/programming/1-introduction/3-drawing/1-exploring-motion.es.html b/cur/programming/1-introduction/3-drawing/1-exploring-motion.es.html index d3e088da5..64dbece58 100644 --- a/cur/programming/1-introduction/3-drawing/1-exploring-motion.es.html +++ b/cur/programming/1-introduction/3-drawing/1-exploring-motion.es.html @@ -49,6 +49,7 @@

Explorar el movimiento

AAP-2.A, AAP-3.A part b
    +
  1. (Autoevaluación en español próximamente.)
  2. Trabaja con tu compañero Escribe tus ideas diff --git a/cur/programming/1-introduction/3-drawing/1-exploring-motion.html b/cur/programming/1-introduction/3-drawing/1-exploring-motion.html index e7555313c..293b80ad0 100644 --- a/cur/programming/1-introduction/3-drawing/1-exploring-motion.html +++ b/cur/programming/1-introduction/3-drawing/1-exploring-motion.html @@ -49,11 +49,51 @@

    Exploring Motion

    AAP-2.A, AAP-3.A part b
      +
    1. + +
      +
      +
      AAP-2.A
      + Which of the following are examples of algorithms? +
      +
      +
      Snap! code that adds two numbers together.
      + +
      +
      +
      Directions for how to get from one point to another on a map.
      + +
      +
      +
      A sequence of different moves you do in a video game.
      + +
      +
      +
      A recipe to bake a cake with precise measurements and instructions.
      + +
      +
      +
      All of the above.
      + +
      +
      +
      +
      +
      + +
    2. -
    3. Work with a Partner Write Out Your Thoughts diff --git a/cur/programming/1-introduction/3-drawing/2-exploring-snap-drawing-motion.html b/cur/programming/1-introduction/3-drawing/2-exploring-snap-drawing-motion.html index bfa0383fd..4b823ca6b 100644 --- a/cur/programming/1-introduction/3-drawing/2-exploring-snap-drawing-motion.html +++ b/cur/programming/1-introduction/3-drawing/2-exploring-snap-drawing-motion.html @@ -108,9 +108,57 @@

      Debugging with +
        +
      1. + + +
        +
        + + What shape would the following script draw?
        + clear; pen down; repeat (5) {move (100) steps; turn right (360-divided-by-5) degrees} +
        +
        +
        pentagon
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        +
        +
        asterisk with five branches
        + +
        +
        +
        figure with five sides, but not a closed polygon
        + +
        +
        +
        circle
        + +
        +
        +
        +
        +
        +
      2. +
      +

    -
      +
      1. Script B in the same file shows how you can make a 60-branch script behave like the second hand of a clock. Try it out.
          diff --git a/img/1-introduction/circle-with-sprite.png b/img/1-introduction/circle-with-sprite.png new file mode 100644 index 000000000..0239793f3 Binary files /dev/null and b/img/1-introduction/circle-with-sprite.png differ diff --git a/img/1-introduction/five-branch-asterisk.png b/img/1-introduction/five-branch-asterisk.png new file mode 100644 index 000000000..43c31723e Binary files /dev/null and b/img/1-introduction/five-branch-asterisk.png differ diff --git a/img/1-introduction/five-sides-not-closed.png b/img/1-introduction/five-sides-not-closed.png new file mode 100644 index 000000000..78f33fbf5 Binary files /dev/null and b/img/1-introduction/five-sides-not-closed.png differ diff --git a/img/1-introduction/pentagon-draw-script.png b/img/1-introduction/pentagon-draw-script.png new file mode 100644 index 000000000..a82af349e Binary files /dev/null and b/img/1-introduction/pentagon-draw-script.png differ diff --git a/img/1-introduction/pentagon-with-sprite.png b/img/1-introduction/pentagon-with-sprite.png new file mode 100644 index 000000000..39307f756 Binary files /dev/null and b/img/1-introduction/pentagon-with-sprite.png differ