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Instanced attributes are hardcoded to use (float) |
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varying.def.sc:
uvec4 i_data0 : TEXCOORD7;
uvec4 i_data1 : TEXCOORD6;
uvec4 i_data2 : TEXCOORD5;
uvec4 i_data3 : TEXCOORD4;
in the d3d renderer is working, but vulkan is no working.
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