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What's the actual crash?! |
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I'm trying to make an overlay app for games. Basically I'm finding the directx device & render target of the game and the window of the game and passing these to the PlatformData init object. bgfx succesfully renders one frame before crashing the app. The rendered stuff is visible right before the crash.
What are your thoughts on this ? I'm not familiar with the library so I cant tell what is wrong here
Ive also tried to backup and restore dx11 state before & after render() (exactly how imgui does it, since I saw that imgui doesnt crash the game)
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