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SDL_EVENT_WINDOW_EXPOSED should be used instead of SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED |
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I have been struggling to get consistent rendering while the window is resizing. I don't know if this is directly related to an issue with BGFX, but I am hoping to get some help. My machine is MacOS Sonoma, Intel i5.
Whenever I try rendering during a window resize (I use add an event watch), I get this "stretchy" behavior. See the video.
https://github.com/user-attachments/assets/9287dfaf-ee32-4d15-a7e6-224f1499b0fa
I have tried using SDL2, SDL3, GLFW, for window management, and can't seem to avoid this issue. Have any of you seen this before?
I have the code here, which uses BGFX and SDL3
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