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Instead of using the mass written to the config, do a real calculation:
check if it has a node_stack_top and node_stack_bottom, then it is stackable
if it's stackable just estimate it's round
by using the node values y from node_stack_top and node_stack_bottom and the z value from node_attach it's possible to calculate the volume of the battery, it's just a cylinder
find a decent mass/density value depending battery type
calculate the mass
write it back into the MM cache by a patch
If it's not stackable estimate that it's not round, make a 2/3 estimation of the size relative to the width and estimate that it is max. 40% the height than the width. Just guess.
Or even ignore non-stackable batteries in this process and estimate the devs have written a good value in the config as mass.
B)
Be bad and make it even possible that batteries have different types, not all of them are generally one of these types:
1 = Lead_Acid
2 = Lead_Acid_singleUse
3 = Li_Ion
The battery type to be switchable in VAB/SPH would be awesome.
No more set-it-in-config-and-load-KSP setup.
C)
Make it partUpgradable in career progress which kind of battery even is possible.
1 = Lead_Acid - early career, should get it quick
2 = Lead_Acid_singleUse - very early career, for starters
3 = Li_Ion - later you know, but not in the far future
This ofc depends the used tech tree - but just take CTT as reference.
D) Balance all out. Mass vs. EC vs. SC.
Actually, a stock GameData\Squad\Parts\Electrical\z-200Battery\z-200Battery.cfg has a weight of 10 kg defined in the config.
This battery is round, has a diameter of 62.5 cm and a height of 20cm.
10 kg is not enough. Batteries are dense and heavy.
(mobile phone batteries are just very flat and have a lot of plastic)
But consider this:
RealBattery actually makes a 10 kg battery have 200 EC and 20 SC.
20 SC are valid 72,000 EC.
So a total of 72,200 EC in a 10 kg battery.
Or more than 20 kW/h.
So, after doing A) - C) how much mass would the same battery have then?
And what is a realistic mass/density factor?
How much EC/SC could this (heavier) battery take? By old (now) calculation and by new (nerfed) calculation?
The text was updated successfully, but these errors were encountered:
btw I always wondered why the amount of SC is a 1/10 of the amount of EC - when 1 SC is the equivalent of 3600 EC that means that the part got 360x the amount of EC converted to SC ... on top of the EC already in there.
A)
Instead of using the mass written to the config, do a real calculation:
If it's not stackable estimate that it's not round, make a 2/3 estimation of the size relative to the width and estimate that it is max. 40% the height than the width. Just guess.
Or even ignore non-stackable batteries in this process and estimate the devs have written a good value in the config as mass.
B)
Be bad and make it even possible that batteries have different types, not all of them are generally one of these types:
1 = Lead_Acid
2 = Lead_Acid_singleUse
3 = Li_Ion
The battery type to be switchable in VAB/SPH would be awesome.
No more set-it-in-config-and-load-KSP setup.
C)
Make it partUpgradable in career progress which kind of battery even is possible.
1 = Lead_Acid - early career, should get it quick
2 = Lead_Acid_singleUse - very early career, for starters
3 = Li_Ion - later you know, but not in the far future
This ofc depends the used tech tree - but just take CTT as reference.
D) Balance all out. Mass vs. EC vs. SC.
Actually, a stock GameData\Squad\Parts\Electrical\z-200Battery\z-200Battery.cfg has a weight of 10 kg defined in the config.
This battery is round, has a diameter of 62.5 cm and a height of 20cm.
10 kg is not enough. Batteries are dense and heavy.
(mobile phone batteries are just very flat and have a lot of plastic)
But consider this:
RealBattery actually makes a 10 kg battery have 200 EC and 20 SC.
20 SC are valid 72,000 EC.
So a total of 72,200 EC in a 10 kg battery.
Or more than 20 kW/h.
So, after doing A) - C) how much mass would the same battery have then?
And what is a realistic mass/density factor?
How much EC/SC could this (heavier) battery take? By old (now) calculation and by new (nerfed) calculation?
The text was updated successfully, but these errors were encountered: