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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Actor",
"language": "GDScript",
"path": "res://scripts/actors/Actor.gd"
}, {
"base": "Actor",
"class": "Enemy",
"language": "GDScript",
"path": "res://scripts/actors/Enemy.gd"
}, {
"base": "Projectile",
"class": "EnemyProjectile",
"language": "GDScript",
"path": "res://scripts/actors/EnemyProjectile.gd"
}, {
"base": "Node2D",
"class": "EnemySpawner",
"language": "GDScript",
"path": "res://scripts/systems/EnemySpawner.gd"
}, {
"base": "Area2D",
"class": "Exit",
"language": "GDScript",
"path": "res://scripts/systems/Exit.gd"
}, {
"base": "Control",
"class": "GUI",
"language": "GDScript",
"path": "res://scripts/gui/GUI.gd"
}, {
"base": "Node2D",
"class": "ItemCounter",
"language": "GDScript",
"path": "res://scripts/systems/ItemCounter.gd"
}, {
"base": "Projectile",
"class": "PlayerProjectile",
"language": "GDScript",
"path": "res://scripts/actors/PlayerProjectile.gd"
}, {
"base": "KinematicBody2D",
"class": "Projectile",
"language": "GDScript",
"path": "res://scripts/actors/Projectile.gd"
} ]
_global_script_class_icons={
"Actor": "",
"Enemy": "",
"EnemyProjectile": "",
"EnemySpawner": "",
"Exit": "",
"GUI": "",
"ItemCounter": "",
"PlayerProjectile": "",
"Projectile": ""
}
[application]
config/name="Sacrifices must be made"
run/main_scene="res://scenes/screens/TitleScreen.tscn"
boot_splash/bg_color=Color( 0.109804, 0.164706, 0.254902, 1 )
config/icon="res://assets/art/placeholders/img/soul.png"
[autoload]
Game="*res://scripts/Game.gd"
SoulStories="*res://scripts/data/SoulStories.gd"
[display]
window/size/width=1280
window/size/height=720
window/size/fullscreen=true
mouse_cursor/custom_image="res://assets/art/placeholders/img/cross.png"
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[input]
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
]
}
move_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
fire={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":7,"axis_value":1.0,"script":null)
]
}
interact={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
]
}
shield_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
]
}
look_ahead={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Player"
2d_physics/layer_2="PlayerProjectile"
2d_physics/layer_3="Enemy"
2d_physics/layer_4="EnemyProjectile"
2d_physics/layer_5="Map"
[physics]
2d/default_gravity_vector=Vector2( 0, 0 )
[rendering]
quality/2d/use_pixel_snap=true
environment/default_clear_color=Color( 0.129412, 0.14902, 0.219608, 1 )
quality/depth/hdr=false
environment/default_environment="res://default_env.tres"